Valve has just rolled out one of the most important Deadlock fixes yet. Since the Half-Life, Portal, and TF2 maker's MOBA went public, games have been anything but balanced. Players of an incredibly high skill level were constantly being paired with people playing for the first time, creating uneven matches for everyone. Because of this, the key complaint I've been reading for months is that games are either far too easy or way too hard. Now though, one simple matchmaking change should isolate Deadlock's bad matchups.
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