Neuroshima Hex is a post-apocalyptic tactical game from the designers of Neuroshima, the board game. It is all about strategy and tactics on one hexagonal battlefield. The game offers many different units, technologies and special abilities that can be used for an effective strategy.
Hello!
Welcome, dear strategists and warriors of the wasteland!
Greetings, fellow strategists and warriors of the Neuroshima Hex universe! Today, we delve into the intricate world of Uranopolis, a formidable army that brings both innovation and destruction to the hexagonal battlefield. In this devlog, we'll unravel the secrets of Uranopolis and highlight its four best units, each contributing uniquely to the tactical prowess of this powerful faction.
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[h1]Uranopolis - Electric Surge of Destruction![/h1]
Can you imagine a world without electricity? Uranopolis army cannot!
Those bad boys use electro power to power up their advanced machinery!
I wonder who pays the electric bill....
That's ever changing post-apocalyptic warfare in Neuroshima Hex!
You can read in official army description:
[b]Uranopolis [/b]- [i]"Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades, many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town, effectively guarding their treasures from being plundered by grabby neighbors."[/i]
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Energy as a strategic resource - For Uranopolis, electricity is not just a necessity; it's a strategic resource that influences every decision on the battlefield. Some units - notably the HQ are the "power sources" and most of the units are labeled as "requiring power supply". In other words - they cannot function (even attack or defend themselves!) without the support of electricity providers!
But don't worry, just place those mechanical monstrosities near an electric supply and they are going to wreck havoc on battlefield! (until electric bill arrives)
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Units that require electric power are labeled in this blue outline. If power is OFF they don't stop blinking ;(
[h1]Strategies and Noteworthy Units[/h1]
Rule no 1 - REMEMEBER ABOUT POWER SUPPLY
same applies when you play AGAINST Uranopolis - without the power source they cannot do much damage.
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[b]Mechanic[/b] - this lovely lady is one of the few units that can provide power to other units. She also has the ablility to MOVE so she will be running around battlefield to get to the power hungry machines.
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[b]Ray[/b] - Ray (of energy) is powerful tool in the assets of Uranopolis army. Just use this Instant Action token on the battlefield to damage all units in a straight line ! There is only 1 in the entire deck so use it wisely.
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[b]Ravager[/b] - this bad boy can attack uses a special DEMOLITION attack. It has bigger range that standard attack but can't be buffed by modules and abilities. Also, he requires power so remember to get a mechanic near him!
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[b]Gauss Transformer[/b]- Ladies and gentlemen - we get to the very powerful module - A Gauss Transformer can change the range attack of its connected unit to a Gauss Attack!!! Gauss Attack- can get through multiple tokens on board!!! Very powerful! Can carry games.
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In the unforgiving world of [i]Neuroshima Hex,[/i] where survival hinges on adaptability and strategic acumen, [i]Uranopolis [/i]stands as a testament to the transformative power of electricity. The faction's insatiable need for energy not only defines its character but also shapes the dynamics of every battle in which it engages. It's a hard to play faction but very original.
Wanna feel the power??
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Best regards,
Baked Games Team
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