Neuroshima Hex is a post-apocalyptic tactical game from the designers of Neuroshima, the board game. It is all about strategy and tactics on one hexagonal battlefield. The game offers many different units, technologies and special abilities that can be used for an effective strategy.
Hello!
Welcome, dear strategists and warriors of the wasteland!
Step right up, Neuroshima enthusiasts! Get ready for a journey into the heart of chaos as we unveil the latest addition to Neuroshima Hex - introducing the [b]Sharrash [/b]army! For those familiar with the board game, get ready to witness the mayhem of the [b]Sharrash [/b]on your PC screen!
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[h1]Sharrash: Underground Dance of Destruction[/h1]
Post-apocalyptic warfare and mutant rats - it must gone wrong!
Don't give any cheese to those pets!
The Sharrash army has arrived.
You can read in official army description:
[i]"[b]Sharrash [/b]is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground, in tunnels and canals of the destroyed cities, along with degenerate humans and mutants who serve the [b]Sharrash[/b]. They do not allow strangers anywhere near them, fiercely defend their nests, and their fighters will not hesitate to give their life for the pack."[/i]
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The Sharrash army boasts a set of distinct advantages that set it apart on the battlefield. Notably, the mobility of their HQ stands out, allowing for strategic positioning and adaptability in the face of evolving threats.
However, like any force, the Sharrash army carries its share of vulnerabilities.
Notably, the absence of armors in their repertoire calls for a strategic approach, emphasizing precision over resilience.
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[h1]Strategies and Noteworthy Units[/h1]
A standout feature in the Sharrash arsenal is the special Foundation Tile (like Mine in other armies) known as [b]the Hole[/b].
This formidable piece is not easily discarded and serves as a formidable obstacle, disrupting enemy plans and establishing a strong defensive foothold.
You probably thinking: "what? its just a hole in ground! How can it be dangeroues??"
Yes , but what if this hole leads to UNDERGROUND where wild mutans and abnormalities awaits for their dinner?
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[b]The HOLE[/b] - you can drag any nearby unit to the hole - after a next battle an unit will automacialy die! And the Hole awaits its next prey !
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[b]Paralysis[/b] - Leveraging paralysis strategically in the Neuroshima Hex game can be a game-changer, turning the tide of battle in your favor. The ability to immobilize attacks of enemy units offers a myriad of tactical advantages that savvy commanders can exploit! Paralysis is available also in other armies but the Sharrash have this as "instant action" (use whethever you want)
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[b]Beast[/b] - where is the beauty? This small, rat pet can destroy targets in melee combat. It has whooping 3 attacks !!!! Useful in attacking a HQ.
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[b]Underground [/b]- as previously mentioned - units with Underground ability can change its place with a Sharrash HQ. Every turn! For free! Use it to your advantage! Also this module can give Underground ability to every unit on board! Just palce it and don't get it destroyed!
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That's all for today. We had fun implementing those armies and we are hoping that you will have fun playing Neuroshima Hex on PC :D
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Best regards,
Baked Games Team
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