In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
HI TREASURE HUNTERS
PATCH NOTES COME GET YA PATCH NOTES:
[list]
[*] Fixed a BUNCH of missing NPCs that were supposed to be in the game!!! (especially in late game areas) (Thank you @soomoto on Discord for the help on this!!)
[*] Fixed a bug where status buildup could be reduced below 0 by equipping Stowaways totaling greater than 100% status resistance.
[*] Fixed an issue where certain world-space text (such as Affliction triggers) could fail to display in languages besides English
[*] Fixed an issue where Firth's bubble bullet claw model would stay active if you Wave Breaker him at the right moment
[*] Found a potential fix for Seahorse projectiles being considered a safe platform on which to respawn
[*] Fixed an issue where Firth's bubble bullet claw model would stay active if you Wave Breaker him at the right moment
[*] Adjusted boss health bar UI
[*] "Lower Enemy Health" assist option kicks in immediately and is reversible if you tab through
[*] Fixed an issue where munch+kintsugi would cause Kril to do a mega jump
[*] Fixed an issue where kril would have his heartkelp out and be slow moving and unable to take action IF you drink as a boss is dying
[*] Fixed an issue where bosses such as Topoda wouldnt play the peril symbol if attacking you from a distance
[*] Fixed an issue where Wave Breaker's text prompt wouldn't update its layout properly
[*] Fixed an issue where pufferfish would never get up after being poise broken
[/list]