In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
[h2]General[/h2]
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[*] ⭐ Added a cap to certain force values in Kril's physics, preventing or at least MASSIVELY reducing instances where Kril would get launched into the void by a strong enemy attack.
[*] ⭐ Entering an Moon Snail Shell now checks ALL your achievements, solving issues where save files that had previously collected broken achivements would not be able to obtain them retroactively.
[*] Fixed several physics issues relating to Topoda's boss fight that could result in the player getting pushed through the terrain or other weird behavior
[*] Fixed instances where your shell wouldn't be properly insured when respawning at a Moon Jelly or an area entrance.
[*] Additional tough enemies in Open Ocean now die permanently when killed
[*] Fixed several places where the player could get stuck on geometry or wind up out of bounds in the Expired Grove
[*] Several fixes to floating sand crates in Slacktide
[*] Fredrick can no longer be re-bought for 1 microplastic when dismissed, now costs 3000
[*] Nemma and Konche will now properly leave their spot at the start of the Sands Between as the plot progresses.
[*] Fixed SFX functionality on a certain colossal late-game boss.
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[h2]Balance[/h2]
[list]
[*] Puffer Quill Stowaway ATK buff reduced from +10 to +5 (Sorry! It was fun while it lasted)
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That's all for now! Hope you enjoy!