Mines and Turrets

Hello everyone! Time for another update. In this update I am adding mines and a few turret types. They cost "block currency," the same currency you use for blocks and structures. They also work the same way that blocks do, so if you don't have any units left, just the mines and/or turrets, you will lose the battle. I may change that later on, I will see. Mines work on a proximity basis, when enemy units get near them, the mines explodes dealing AOE damage. I originally was planning to make the mines invisible, and maybe make it so that nearby officer can reveal mines. I may modify how mines work later on. Turrets are stationary, and have a limited angle of rotation. It means that they can only target units that are in a narrow cone in front of them. There are currently two types of turrets, the Fort Cannon, and the Fort Gun. The Fort Cannon is similar to the ordinary cannon, while the Fort Gun is similar to the Gatling Gun. My original plan was to have the turrets have limited ammo but for now I made them with infinite ammo. I may change that later on. In the next update I hope to add a way to overwrite the 4 pre-made structures with your own. This feature is already partially implemented in the game, but currently it's disabled. I need to work on it a bit more before I can release it. I also want to experiment with the idea of a player controlled unit for Conquest Mode. Perhaps some sort of hero unit that can level up and get new weapons and skills. I will see if something like that will work with this game. That is all for now. Thanks!