Hello everyone!
The Halloween mode has been removed from the game about a week ago. I think it was a pretty successful mode, and people seem to have enjoyed it. I will probably be bringing it back periodically for special occasions.
A few users have created a [url=https://discord.gg/fNBPH4n]Discord[/url]. Feel free to join it.
On to the Conquest Mode updates. The first change is that the main forts have been slightly upgraded. These are the initial forts that everyone starts out with. They are now slightly stronger than the neutral forts.
Damaged forts will now stay damaged for a while until they are fully repaired. In order for a fort to get damaged, you have to lose the fort battle. If you quit, or retreat, the fort will be repaired back to normal instantly. The reason for that is you can abuse the retreat option for easy fort wins.
Factions now have unit preferences. Blue likes Riflemen, Musketeers, and Snipers. Green likes Swordsman, Musketoons, and Medics. Yellow like Rocketman, Grenadiers, and Rocket Artillery, Orange likes Cannons, Mortars, and Gatling Guns. They will still train other units as well, but these units should appear more often in their armies. This adds a bit of variety, and may require you to adjust your tactics depending on who you are fighting.
There is a new faction report button, it just shows you how many forts, armies, and territories each faction controls.
There have also been a few bug fixes, but these changes could have introduced new bugs to the game that I haven't found yet.
In future updates I hope to improve conquest a bit more, as there are still lots of things to add to it.
Thanks everyone!