Milestone 4.27.0 Released! (Experimental)

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Although we're almost entirely focused on Milestone 5 at the moment, we're releasing another small hotfix for Milestone 4 because a recent community bug report allowed us to finally track down and fix a stability bug we'd been trying to fix for a while. [h3]Bugfixes:[/h3] [list] [*] Fixed a crash that was linked to soldier / aircraft items becoming corrupted. The crash would not occur at the point where the item was corrupted, and would usually happen at the end of a tactical mission or the start / end of an air combat (possibly also on the Armory screen). Hopefully this fix will significantly reduce the number of seemingly random crashes experienced by players! [/list]