Milestone 4.23.0 Released! (Experimental)

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! [h3]Bugfixes:[/h3] [list] [*] Fixed a crash on the Soldier Equip screen when changing equipment. [*] Fixed an issue where the upgraded Colossus Battlesuit would revert to the un-upgraded version after a battle. [*] Fixed the Gauss / Plasma turret base defence buildings and upgrade projects so they have a consistent cost and completion time. [*] Added a loading screen tip about how to use TU Reserve (right-click on the desired fire mode or crouch button). [*] Hopefully fixed an issue where the interior walls of the Western Town restaurant buildings would not render on certain PCs (although we're unable to test this). [/list]