Mid April Update: New Achievements, Supply Boxes, New Ending

Estranged: The Departure

Estranged: The Departure follows the story of a fisherman, stranded on a mysterious island during a violent storm. Little does he know his adventure has just begun, and the island is home to more than it first seems.

An update is now live for Windows, macOS and Linux bringing a brand new supply system, two new achievements, and more content at the end of the game. [h3]Supply Boxes[/h3] [img]{STEAM_CLAN_IMAGE}/27893488/f5182e28c86c26a90571592ab52fab16773fa350.jpg[/img] Act II now has a new supply box system, similar to the supply crate mechanic in Half-Life 2. Previously, supplies would be spawned as needed by the player in specific locations in the game. This lead to pickups being created and dumped at certain corners of levels, and sometimes lead to too many items being spawned (because the player needed them when they were spawned, but no longer needed them when they were close enough to pick them up). To make that system a bit tidier, the game now uses supply crates throughout, which still spawn only supplies that the player needs, but when they are opened. They're also quite satisfying to break apart! [h3]New Achievements[/h3] There are two new achievements to unlock in Act II! One is for destroying all 20 Arque cameras from around the game, and the other is for completing the game. [img]{STEAM_CLAN_IMAGE}/27893488/9910cc2705860ad7ac875d2017560b9d85aaf306.png[/img] [img]{STEAM_CLAN_IMAGE}/27893488/1063dd084bbb833a54edb961e997d80198dd238d.png[/img] In addition, the existing achievement icons have been re-worked to make them more consistent. [h3]New Temporary Ending[/h3] I have moved the ending further back - this time it's extremely close to the final planned ending for Act II. The ending content includes two new recordings from John, and a revamped credits sequence. [img]{STEAM_CLAN_IMAGE}/27893488/dcca3961653ce9caf22e0c8566a08df380ee7e02.jpg[/img] [h3]Full Change List[/h3][list][*]Adds new achievements menu in the "Extras" menu option [*]Improves collision for wooden table [*]Improves collision in the scaffolding/generator level to prevent player getting stuck [*]Prevents player getting stuck behind the dumpster outside Arque offices [*]Adds many more cameras to the game, brings the total to 20 [*]Updates translations [*]Re-orders the controls menu to group by input type [*]Adds new credits sequence - hit "Load Credits" on the "Extras" menu [*]Re-records final recorder message with John [*]Adds ledge helper to conference room in Arque offices to help with getting into the vent [*]Adds "game saved" hint to HUD when autosaves happen [*]Reduces the screen shake from pistol and rifle fire [*]Increases rifle rate of fire [*]Removes bullet impact delay [*]The new resupply crate now always spawns an item [*]Improves collision for hospital drawers in final scene, makes drawer openable [*]Tweaks to the final sequence, adds credits (this is still a temporary ending, but very close to the final ending) [*]Splits final audio tape into two parts [*]Fixes the new supply crate spawning batteries when the player does not have the torch [*]Makes recorder stop if the player gets more than 1500 units away [*]Adds highlight to the radios dotted around the games [*]Modifies the object highlight to use a shimmer [*]Adds a few invisible walls to places where the player could escape the levels [*]Prevents pickaxe from falling through wooden boards in sp03 [*]Fixes bug with cameras - the move sound no longer continues when they are destroyed [*]Fixes tessellated water not working [*]Fixes lighting on pier models [*]Fixes Linux specific rendering issue with spline meshes and Nvidia driver version 440 and above [/list] We're all in very uncertain times right now, but I hope Estranged will give you a bit of a distraction from the news. Thank you for playing Act II, and supporting the project! The ever-growing Discord community is always around at https://discord.gg/estranged if you want to reach out to report bugs, feedback or just talk. Stay safe, Alan