Face the Four Horsemen of the Apocalypse in epic card battles! Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements. Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!
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Dear fellow card warriors,
Long time no talk - I hope you are all doing well! As promised in the last update from March 8th I haven't stopped working on [b]Cardaclysm[/b]. Quite the opposite: A new update is live now, that changes some systems in the game completely, some even were rebuilt from scratch!
[u][b]To celebrate, Cardaclysm is also 50% off for the next 7 days![/b][/u] ːsteamhappyː
Long story short - here is the complete changelog:
[b]NEW STUFF:[/b]
[list][*] New cards: Desert Imp, Blademaiden, Desert Lizard
[*] Added full controller support
[*] Completely redesigned the Book of Magic UI, it now has deck slots, filters and a search option
[*] The tutorial has been completely redesigned, you now get more gold & a full deck during that map[/list]
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[b]CHANGES:[/b]
[list][*] Redesigned the attack creature window
[*] Redesigned the traveling traders and goblin's trade windows
[*] Redesigned the mulligan screen
[*] Redesigned the in-game menu
[*] Redesigned the token trader window
[*] You no longer need to unlock the second page in the artifact window, it is available by default
[*] Traveling traders will now offer better deals than before
[*] The Goblin will now be immensely more useful than before, calculating trades that are much better
[*] Improved the health change indicator in battle, it is more accurate and reflects all health changes
[*] The chest has been removed as you can now carry an infinite amount of cards, no limitations
[*] Cards that you had in your chest prior to the new version are automatically moved to your book of magic
[*] Fixed a bug where random generation in the Forest realm would generate unwalkable terrain
[*] Fixed a bug where if you started moving before the camera settled, the camera got misplaced
[*] Fixed a bug where the end reward for tier 1 would always be the exact same three cards
[*] Fixed a bug where Mini Menace wouldn't get the Inspire effect when summoned next to a creature with [Inspire]
[*] Fixed a bug where the Ice Wolf's attack effect could be heard even if sound volume was reduced to 0
[*] Fixed a bug where the [Cure] ability wouldn't work on paralyzed creatures
[*] Fixed a bug where the wrong equipment was displayed on the main character
[*] Fixed a bug where the Venomous Staff also buffed enemies in the Poisonous Gardens realm
[*] Mulligan card draws will no longer buff enemy Angels
[*] Balance: Potion of Poison now costs 8 instead of 12
[*] Balance: Antidote now has the [Cure] keyword
[*] Balance: Concoction only paralyzes now. It costs 10 instead of 14
[*] Balance: Sylvan Plates now give 2 gold every turn in battle, instead of every 2 turns
[*] Elixir of Choice has been removed from the game. Elixirs you've already had were converted back to Concoctions.
[*] Balance: Boom Bug costs 12 gold and 1 orb instead of 17 / 2
[*] Balance: Crawling Bug costs 9 gold instead of 10
[*] Balance: Thief, Assassin and Master Assassin now steal 6-12-20 instead of 4-6-8
[*] Balance: Potion of Vigor and Potion of Energy now give 6 and 14 gold instead of 4 and 10
[*] Balance: Ancient Warrior and Ancient Vanguard have been reverted to Ultimate 2 from 3
[*] Balance: War's damage limit has been reduced to 6 from 8
[*] Added a new design to the 'give up' button in battle[/list]
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Thank you all very much for your ongoing feedback and support! ❤️ Your [url=https://steamcommunity.com/app/1252710][b]Steam Community posts[/b][/url] and [url=https://discord.com/invite/n4rHS65][b]Discord comments[/b][/url] helped a great deal on iomproving [b]Cardaslysm[/b]!
Stay safe and see you all in the Realms of [b]Cardaclysm[/b]!
Ede
https://store.steampowered.com/app/1252710/Cardaclysm/