Face the Four Horsemen of the Apocalypse in epic card battles! Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements. Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!
[img]{STEAM_CLAN_IMAGE}/37600551/2204c58ad73b7765d53a0046c31dac6d2b73f57e.jpg[/img]
Dear fellow card warriors,
It is finally time to put on your robes, shuffle up your deck and face the Four Horsemen of the Apocalypse in epic card battles - and also the very last opponent: Death himself!
https://www.youtube.com/watch?v=9awW3Z8UOts
After 8 months [b]Cardaclysm: Shards of the Four[/b] leaves early access TODAY with its full launch update that includes additional polish, balance changes and a bunch of endgame content:
[b]NEW STUFF:[/b]
[list][*] New realm: the Realm of Death becomes available once you collect 60 death keys!
[*] New cards: Death Knight, Harbinger of Death, Deathbringer, Bone Mage, Orthos, Shard - Level 3, Feral Ghost, Kurse Ghost, Gargoyle Grandmaster, Potion of Resurrection, Draught of the Eclipse, Spirit Gargoyle, Death, Envoy of Death
[*] New artifacts: Armor of Burning Damnation, Ignis Plates
[*] New trader: the Potion Master allows you to purchase any potions
[*] Added 6 new Steam Achievements
[*] Added 4 more tracks to the soundtrack DLC
[*] Added the finale and the end credits sequence[/list]
[b]CHANGES:[/b]
[list][*] Potions have been removed from the Token Trader's card pool (chests can still contain potions)
[*] Added a tier selector to the Token Trader window that allows you to specify which tier you want to buy from
[*] Balance: Changed Glacius Prime health from 75 to 55
[*] Balance: Changed Glacius Purifier health from 31 to 25
[*] Added a "Give Up" button to battle that instantly loses the fight for you if needed
[*] You can now skip the boss arrival cinematic by pressing any key or mouse button
[*] Fixed a bug where cards placed on chest page 10 would disappear after leaving the pub
[*] Fixed a bug where creatures that summon other creatures have sometimes failed to do so
[*] Fixed a bug where the "enemies have -1 attack" map bonus would actually give 1 attack to creatures with 0 attack
[*] Fixed a critical bug where dealing damage to a Highmore Golem with a Highmore Sorceress caused an infinite loop
[*] Fixed a bug where if you started moving before the camera settled, the camera got misplaced
[*] Fixed a bug where upgrading cards by moving them out of your main deck would allow more than 3 cards in deck
[*] Fixed a bug where the Infernal's waypoint pointer remained visible on screen after you've escaped from it
[*] Fixed a bug where you could get stuck on the forest world map
[*] Fixed a bug where Hunting Scalebreed and Red Scalebreed were not linked to the correct cards
[*] Fixed a bug where the Corrupted Helmet would do nothing if multiple creatures were already corrupted
[*] Fixed a bug where sometimes the green and red selection circles remained visible after battle
[*] Fixed a bug where ranged hits that should hit their target would sometimes miss the Naga Fighter
[*] Fixed a bug where shoes were not properly placed on the main character on the world map
[*] Swapped the 'Accept' and 'Decline' buttons where necessary for a more streamlined UI experience[/list]
The world of [b]Cardaclysm: Shards of the Four[/b] is now complete and you can immerse yourself in a procedurally generated world full of challenging enemy encounters and even more powerful spells and artifacts for you to wield in battle! Are you ready to face the evil that you unleashed yourself to the world? We will see...
Do you want to share your experience and strategies with other mages? Do this in the Steam Community or [url=https://discord.gg/xBN8bUd][b]join the Cardaclysm Discord[/b][/url]!
Stay safe and see you all in the Realms of Cardaclysm!
Ede
https://store.steampowered.com/app/1252710