Third Cardaclysm Roadmap Update is live!

Cardaclysm

Face the Four Horsemen of the Apocalypse in epic card battles! Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements. Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!

[img]{STEAM_CLAN_IMAGE}/37600551/653e1bd40fd9936b42559d5783d87783bc01f7c1.jpg[/img] Dear fellow card warriors, The third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it! And please let me know your feedback on the [b][url=https://discord.gg/n4rHS65]Cardaclysm Discord Channel[/url][/b] or in the [b][url=https://steamcommunity.com/app/1252710]Steam Community[/url][/b]. It's really appreciated! [b]Changes:[/b] [list] [*] New feature: you can now collect tokens by discarding cards you don't need back at your chest [*] New trader in the Pub: you can spend your tokens at the Token Trader on any card he offers [*] Card change: Potion of Poison now prevents the targeted creature's retaliation. Costs 12 instead of 4 now. [*] Added a short interaction delay to the Traveling Traders window to prevent accidental trades from being made [/list] [b]Below is a list of the improvements and fixes that come with this update:[/b] [list] [*] Vastly improved the value of Traveling Traders' offers [*] Balance: Spirit Burn and Soul Sacrifice now cost golden runes as well, 3 and 8, respectively [*] Balance: Silvan Hound golden rune cost increased from 24 to 36 and its attack is now 7 instead of 8 [*] Balance: Tribal Devourer golden rune cost increased from 48 to 75, and its attack is now 8 instead of 9 [*] Balance: Concoction now costs 14 instead of 4 and Elixir of Choice costs 17 instead of 8 [*] Adjusted the frozen land and poisonous gardens random generator for more consistent map generation [*] Lizard Mercenary and Lizard General now gain bonus attack from all sources of damage (including Nighttime) [*] Water Elementals can no longer be damaged by the splash damage of the [Fire Damage] skill [*] Goblin will no longer offer cards that are lower levels of what he's requesting [*] Adjusted the description of Spiritstaff for consistency [*] Adjusted the description of Lizard Mercenary and Lizard General to better explain their abilities [*] Changed the tutorial Goblin Thief fight, this only has 3 enemy Goblins now instead of 4 [*] Creatures that steal Golden Runes can no longer steal gold if the target has evaded their attack [*] Changed several card descriptions and the frostbite tooltip for more clarity [*] Fixed an exploit where you could stay in challenge mode if you pressed Alt+F4 right at the moment of losing [*] Fixed a bug where the 'Nothing can stop me' achievement wouldn't trigger in the Poisonous Gardens realm [*] Fixed a bug where Blergh Lizard would reduce a creature's attack before it finished dealing damage [*] Fixed a bug where certain cards (eg. 'Magical Preparation') could be endlessly split in two [*] Fixed a bug where a traded and removed artifact would still affect gameplay on the player's next run [*] Fixed a bug where 'quest accepted' and 'quest completed' messages could overlap in the Pub [*] Fixed a bug where the 'quest updated' notifications would appear above the deck and inventory windows [*] Fixed a bug where the 'Collect loot' text could be cut off on the chest screen [*] Improved the animation effects of several card illustrations [*] Various localization fixes [/list] Thank you all very much for your ongoing feedback and support! ❤️ Stay safe and see you all in the Realms of Cardaclysm! Ede https://store.steampowered.com/app/1252710