March 2024 Development Update

Hey everyone, I am back with some new exciting updates on how development of Roman Triumph is going! [h2]🏛 Content and Features 🏛[/h2] [b]Defending your Empire with Various Types of Archer Towers[/b] Dive into new defense mechanics with the Basic and Fire Archer Towers. Choose from multiple variants - brick archer towers for accuracy and higher rate of fire, and fire archers for their powerful, area-damaging shots which comes with the downside of lower accuracy. You will need to perfect your strategy against ground assaults and aerial threats alike. More Roman defenses are coming in the near future (Scorpio & Ballista). [b]A Peek at Our Barbarians[/b] Speaking of enemies, barbarians have been brought to life. As you are establishing a roman colony in the northern lands of Europe, barbarians are an ever growing threat. Here’s a sneak peek of barbarians learning the hard way that your roman city wasn’t built for them to pillage. [previewyoutube=lcuTaEbSlRQ;full][/previewyoutube] [b]Building Models[/b] Don't miss the new models for the warehouse, Roman theater, and blacksmith, vital for your city's expansion, prosperity and defense. [img]{STEAM_CLAN_IMAGE}/41743269/1620c53e6b6f39b9e73d5d57e33dbd943a867ced.png[/img] [b]Cabbage Farms[/b] Did you know cabbage was one of the most common vegetables in ancient Rome? In a nod to this culinary tradition, we’ve added cabbage farms. More efficient than wheat farms, they're here to boost your city's food stocks. After all, a well-fed city is a happy city. [img]{STEAM_CLAN_IMAGE}/41743269/c4bb2dfb3ae80eb9955dea9a331ba98711df00f8.png[/img] [b]Upkeep System[/b] Now, when buildings need maintenance, citizens step into the role of upkeepers, ensuring resources are delivered for building upkeep. Just make sure your granaries and resource storage are well-stocked! Finally, I've overhauled several systems for a smoother, faster, and bug-free save experience, paving the way for easy content addition. [h2]🎨 Visual enhancements 🎨[/h2] [b]Atmosphere Changes[/b] The visuals have shifted from a blueish tint to a warmer, more natural color grading, enhancing immersion, thanks to the community's feedback. [b]Road Revamp[/b] The roads have received a visual upgrade. Share your thoughts - should the player progress from dirt to stone roads in-game or should the stone roads be available from the beginning? [img]{STEAM_CLAN_IMAGE}/41743269/7c2203de0fc6f3eefcbc78e5e0c49d9d80b2cf7b.png[/img] [b]Terrain and Textures[/b] Enjoy a more realistic terrain with our improved texturing, reducing repetition and enhancing visual appeal of the terrain. This helps avoid "texture tiling" which refers to when textures are copied over large surfaces and patterns can be seen. [img]{STEAM_CLAN_IMAGE}/41743269/dcdedeabbeb3408d0feddad5bcdf21ad28ba7e28.png[/img] [b]Soundtrack and Other[/b] 3 new beautiful and immersive tracks were created and added to the Roman Triumph OST. [b]Save System Progress[/b] The saving system is now implemented and nearly completed. [b]Quality of Life[/b] Unselect trees and rocks, more optimized grid system for building, and manage your city even while paused. It’s been a hectic season with university midterms for me, but Rome wasn’t built in a day, and neither is this game. Stay tuned for more development news and thank you for your continued support! Philippe [url=https://discord.gg/HXBHtqDQQr][img]{STEAM_CLAN_IMAGE}/41743269/f6606ef86362d4c3188439d9b23bef12e3c2b56c.png[/img][/url]