DEVELOPMENT UPDATE (01/2024)

Hello everyone, After a hiatus, I'm excited to be back with some updates for Roman Triumph: Survival City Builder! [b]Our journey towards the public demo release is picking up pace[/b], and I can't wait to share some aspects of the game as well as recent work. [h2]First Line of Defense[/h2] [img]{STEAM_CLAN_IMAGE}/41743269/c6c00dd7f811ab7637845d5502a1d3b0787f138d.png[/img] We're introducing to you the first line of defense for early settlements: [list][*] Wood Walls with Gates: You can enclose your city with sturdy wood walls, complete with functional gates. These are your first defense against any grounded threats to your Roman empire. [*] Wooden Archer Towers: Complement your walls with archer towers. Place them strategically to fend off any invaders and keep your citizens safe. These towers will be crucial for your city's defense, especially against early threats.[/list] [img]{STEAM_CLAN_IMAGE}/41743269/821b4d69c80587893f35fb5ee4ca6770600f705a.png[/img] We're excited to introduce Ballistae, Scorpios, fire archers and much more which will be covered in the next update! [img]{STEAM_CLAN_IMAGE}/41743269/a2bfca6a9d481a4dbdcef615872a40ba82663ba4.png[/img] [h2]Procedural Vegetation Overhaul[/h2] [b]We've completely overhauled the vegetation system in Roman Triumph to enhance the realism, immersion and performance (CPU & GPU) of your city-building experience.[/b] In the backend, the way vegetation is rendered is now completely different in order to ensure high performance on both CPU and GPU whilst having a lot of detail in a vast randomly generated world. [img]{STEAM_CLAN_IMAGE}/41743269/97a9afd6c4b1d13b1d45b16af8452eba7cf0186a.png[/img] Here's a few things: [list][*] Dynamic Grass: We've introduced a dynamic grass system that shows natural patterns – some patches are lush with grass, and others are more barren. When you build structures, the grass underneath is removed. The surrounding grass gets 'damaged', leading to decreased density around buildings, reflecting the impact of construction on the natural environment. [*] Very Small Rocks: These now appear in less grassy areas and open spaces where trees haven't grown. The idea is to replicate how rock-dense areas naturally inhibit grass and sprout growth, preventing tree formation. This adds another layer to our world's ecology and visuals. [*] Ferns and Small Bush Trees: Adding to the diverse flora, you'll now find ferns and small bush trees sprouting where the grass thrives and rocks are scarce. [*] Collectible Resources: These are various natural resources that your citizens can collect. The list includes trees, medium-sized rocks, and large boulders that require quarries for mining, as well as iron nodes, which can only be extracted with an iron mine.[/list] This creates a more dynamic, realistic and varied landscape, making your city's surroundings look and feel more alive. [b]Also, we're working on a new terrain generation algorithm, this will allow players to choose between valley settings or island landscapes featuring lakes and rivers.[/b] Thanks for your support, it truly means a lot as a solo developer and student. I'm committed to doing my utmost to create an exceptional game. Thank you! Philippe