December Demo Update: QoL, Features, Bug Fixes

Hi everyone, I've been busy adding small features, adding quality of life improvements, and fixing bugs based on all the amazing feedback from everyone who played the demo! [b]Note[/b]: If you have any issues loading a save after this update, please send your save files on [url=https://discord.com/invite/HXBHtqDQQr]Discord[/url] or send me a Google Drive link so I can fix it and do a patch. Saves are located in something like: [i]C[/i]:\Users\[i]USERNAME[/i]\AppData\LocalLow\Coreffect Interactive\Roman Triumph_ Survival City Builder\Saves\[i]CITY_NAME[/i] [b]Here is a list of what's new in this demo update:[/b] [h3]Terrain and World Generation[/h3] [list] [*] [b]Improved Terrain Generation[/b]: Maps now have a lot more usable space at the edges. [*] [b]Small terrain deviations blocks a lot less construction[/b]. Roads will automatically flatten the ground when placed. [*] [b]Terraforming Tools[/b]: Flatten small mountains or raise land in lakes. You can even create a passage between 2 parts of the maps if the mountains are low enough. [*] Walls can now be built further into mountainous areas. [*] [b]New World Generation Settings[/b]:[list] [*] Adjust mountain and lake sizes. [*] Control resource richness. [*] Control the frequency of Large Stones (require quarries) and Iron Ores (require iron mines). [*] Control the fertility levels of the map. [/list][/list] [h3]Quality of Life & Other[/h3] [b]Added the following:[/b] [list] [*] [b]Rubble Indicators[/b]:[list] [*] Icon overlays to be able to spot quickly where enemies destroyed buildings. [*] Option to highlight all rubble and rebuild destroyed structures in one click.[/list] [*] [b]Upgrade Tool[/b]:[list] [*] Upgrade multiple buildings in-place (e.g., Wood Archer Tower → Stone Archer Tower). [*] Batch upgrade multiple buildings using the last selected upgrade (e.g., furniture upgrades for all houses).[/list] [*] [b]Resource Gathering Prioritization[/b]: Hold Shift while selecting trees and rocks to prioritize them. Workers will cut down/gather prioritized trees and rocks first. [*] [b]Duplicate Building Hotkey[/b]: Duplicate buildings using middle mouse button (rebindable). [*] [b]Hunter Hut Simulation[/b]: Hunter Hut efficiency now updates live which is more realistic. Animals no longer flee unless other buildings are constructed nearby. [*] [b]Building Balance[/b]:[list] [*] Adjusted baseline number of builders required for faster construction. [*] Reduced upkeep for key buildings like Domus and Hospitium.[/list] [*] [b]New "Forum" building model[/b]: Cool looking and more impressive, with stone pavement. [*] Prevented zooming too close to the ground. [*] 2x Speed Button added. [*] When placing walls, the ones you can't afford now show in red (instead of not appearing). [*] Deleting roads now refunds wood. [*] Balanced food storage and warehouse capacities. [*] Arena: Updated the scale. [*] Comfort Indicator: Comfort debuff radius now appears orange to differentiate it from archer range. [*] Added hotkeys for more actions. [*] Overlays now stay when activating them manually and placing buildings. [*] Added a "gather all" tool (to select trees and rocks at the same time). [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed some bugs causing save files not to load. [*] Fixed bug causing immigration to stop working. [*] Hydra going through walls fixed (let me know if this happens again). [*] Fixed citizens walking in circles when framerate is too low. [*] Fixed lag when opening the save game panel when the player has a lot of saves. [*] General stutters should be reduced now. [/list] Enjoy! Philippe