Hi everyone,
I've been busy adding small features, adding quality of life improvements, and fixing bugs based on all the amazing feedback from everyone who played the demo!
[b]Note[/b]: If you have any issues loading a save after this update, please send your save files on [url=https://discord.com/invite/HXBHtqDQQr]Discord[/url] or send me a Google Drive link so I can fix it and do a patch. Saves are located in something like: [i]C[/i]:\Users\[i]USERNAME[/i]\AppData\LocalLow\Coreffect Interactive\Roman Triumph_ Survival City Builder\Saves\[i]CITY_NAME[/i]
[b]Here is a list of what's new in this demo update:[/b]
[h3]Terrain and World Generation[/h3]
[list]
[*] [b]Improved Terrain Generation[/b]: Maps now have a lot more usable space at the edges.
[*] [b]Small terrain deviations blocks a lot less construction[/b]. Roads will automatically flatten the ground when placed.
[*] [b]Terraforming Tools[/b]: Flatten small mountains or raise land in lakes. You can even create a passage between 2 parts of the maps if the mountains are low enough.
[*] Walls can now be built further into mountainous areas.
[*] [b]New World Generation Settings[/b]:[list]
[*] Adjust mountain and lake sizes.
[*] Control resource richness.
[*] Control the frequency of Large Stones (require quarries) and Iron Ores (require iron mines).
[*] Control the fertility levels of the map.
[/list][/list]
[h3]Quality of Life & Other[/h3]
[b]Added the following:[/b]
[list]
[*] [b]Rubble Indicators[/b]:[list]
[*] Icon overlays to be able to spot quickly where enemies destroyed buildings.
[*] Option to highlight all rubble and rebuild destroyed structures in one click.[/list]
[*] [b]Upgrade Tool[/b]:[list]
[*] Upgrade multiple buildings in-place (e.g., Wood Archer Tower → Stone Archer Tower).
[*] Batch upgrade multiple buildings using the last selected upgrade (e.g., furniture upgrades for all houses).[/list]
[*] [b]Resource Gathering Prioritization[/b]: Hold Shift while selecting trees and rocks to prioritize them. Workers will cut down/gather prioritized trees and rocks first.
[*] [b]Duplicate Building Hotkey[/b]: Duplicate buildings using middle mouse button (rebindable).
[*] [b]Hunter Hut Simulation[/b]: Hunter Hut efficiency now updates live which is more realistic. Animals no longer flee unless other buildings are constructed nearby.
[*] [b]Building Balance[/b]:[list]
[*] Adjusted baseline number of builders required for faster construction.
[*] Reduced upkeep for key buildings like Domus and Hospitium.[/list]
[*] [b]New "Forum" building model[/b]: Cool looking and more impressive, with stone pavement.
[*] Prevented zooming too close to the ground.
[*] 2x Speed Button added.
[*] When placing walls, the ones you can't afford now show in red (instead of not appearing).
[*] Deleting roads now refunds wood.
[*] Balanced food storage and warehouse capacities.
[*] Arena: Updated the scale.
[*] Comfort Indicator: Comfort debuff radius now appears orange to differentiate it from archer range.
[*] Added hotkeys for more actions.
[*] Overlays now stay when activating them manually and placing buildings.
[*] Added a "gather all" tool (to select trees and rocks at the same time).
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed some bugs causing save files not to load.
[*] Fixed bug causing immigration to stop working.
[*] Hydra going through walls fixed (let me know if this happens again).
[*] Fixed citizens walking in circles when framerate is too low.
[*] Fixed lag when opening the save game panel when the player has a lot of saves.
[*] General stutters should be reduced now.
[/list]
Enjoy!
Philippe