Hypercharge is a first and third-person shooter action figure game you've always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!
[img]https://i.imgur.com/4UqwCiw.gif[/img]
[b]Small Soldiers,[/b]
We’re very proud to announce the launch of Major Update #7. While it may not appear to be much at first glance, there are a ton of fixes and improvements that have gone into this update. The most notable additions being the new character packaging system and vastly overhauled sounds. To give you an idea about the work involved here, every single action figure type now has its own unique sounds. This includes voices, footsteps, movement, and more. Alongside this, your action figure now comes with its very own toy packaging! We want your action figure to feel special, and we think this is one step closer to that. And of course, we’re still working on the story campaign and other neat stuff.
We’ve also spent the last few months doing some serious digging. What type of digging you ask? Well, we’re finding out what you, the player, like and dislike the most about Hypercharge. We’re looking into every review, suggestion, and pieces of constructive feedback. Our aim is to find out where we can further improve the core experience of Hypercharge. Keep your eyes peeled, big things are happening! To those who continue to support us on our journey, thank you!
If you'd like to help us improve the game, please let us know on our [url=https://steamcommunity.com/app/523660/discussions/]Steam forums[/url] or [url=https://discord.com/invite/hyperchargeunboxed]Discord server[/url].
[url=https://discord.com/invite/hyperchargeunboxed][img]{STEAM_CLAN_IMAGE}/29250844/172557be47b18302d9163529032be649d2c8f8d6.png[/img][/url]
[quote]
[b]PATCH NOTES[/b]
[h3][b]ADDED[/b][/h3]
[list]
[*] [b]Added[/b] new Character Packaging system - Customise your packaging to match your Action Figure!
[*] [b]Added[/b] new Character Packaging unlocks and Packaging name generation system.
[*] [b]Added[/b] new unique Footstep, Jump, Land, Melee, Reload and Foley sounds for each Character Type.
[*] [b]Added[/b] new unique voice acting for MANY new Characters. (Over 40 new voice types)
[*] [b]Added[/b] new unique voice acting for Supporter Pack DLC character pack.
[*] [b]Added[/b] new unique voice acting for Breaker & Mightus DLC characters pack.
[*] [b]Added[/b] Invite Code system to all public and private servers. Can now have friends easily join public official servers from the In-game Menu > Invite Players > Copy Invite Code.
[*] [b]Added[/b] new Crosshairs for weapons that didn't have unique crosshair designs (Shotgun, Ice Gun, etc)
[*] [b]Added[/b] new Crash Reporter with proper networked destination - DCC now can automatically collect Anonymous Crash Dump files.
[*] [b]Added[/b] Platform specific icon per Player and per Server. Now can see what platform/storefront other players are on.
[*] [b]Added[/b] FriendsOnly server option for Private servers to the Lobby Widget.
[*] [b]Added[/b] new unlock notification to the main menu buttons.
[*] [b]Added[/b] Customisation Packaging Mode as default - New Unboxed button in top right can toggle back to unboxed state.
[*] [b]Added[/b] Cross Platform Save system - Transfer saved between different versions of the game. (once they also contain this feature)
[*] [b]Added[/b] current ranked position to the HUD in Plague mode.
[*] [b]Added[/b] message on-screen when touching plague zone for the first time.
[*] [b]Added[/b] SAV files from saved folder to crash report client saved files to upload.
[*] [b]Added[/b] timeout to lobby to prevent idle servers.
[*] [b]Added[/b] Gamepad Icons to improved Key Rebinding Menu.
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/f57a9a4b4dc74f6c5fd92c81fc9ed1811975c081.png[/img]
[h3][b]IMPROVED[/b][/h3]
[list]
[*] [b]Adjusted[/b] bot health value showing by default.
[*] [b]Adjusted[/b] health of BroBot enemy.
[*] [b]Adjusted[/b] health of PowerNodes - Batteries almost never fall out on easier difficulties, harder on Expert difficulty.
[*] [b]Adjusted[/b] presence information to include proper translatesd map names.
[*] [b]Adjusted[/b] default FreeRoam music state.
[*] [b]Moved[/b] In-game text chat to top right corner of HUD.
[*] [b]Moved[/b] Party Modes to Extras Menu.
[*] [b]Improved[/b] soundmix for weapons and some other critical areas - especially fitting for small sized speakers
[*] [b]Improved[/b] Enemy Safety component, checks distance from spawnpoint optional extra safety.
[*] [b]Improved[/b] Audio engine memory and voice counts.
[*] [b]Improved[/b] Core flash animation in top left of HUD.
[*] [b]Improved[/b] design of Host Type widget to better reflect the current type of Server.
[*] [b]Improved[/b] Death Screen animations and style.
[*] [b]Improved[/b] location of on-screen messages related to game events.
[*] [b]Improved[/b] names of default weapon abilities so they make more sense.
[*] [b]Improved[/b] UI button feedback for general UI and customisation dialog.
[*] [b]Improved[/b] on-screen message grouping to lower message spam.
[*] [b]Improved[/b] Key Rebinding Menu with a better UI/UX and many bug fixes.
[*] [b]Removed[/b] assets from dedicated server package.
[*] [b]Removed[/b] DLSS from dedicated servers.
[*] [b]Removed[/b] footstep and other animation notify FX from dedicated server.
[*] [b]Removed[/b] frozen meshes on dedicated servers as they are not replicated anyway.
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/f57a9a4b4dc74f6c5fd92c81fc9ed1811975c081.png[/img]
[h3][b]FIXES[/b][/h3]
[list]
[*] [b]Fixed[/b] split-screen using Keyboard + Gamepad sometimes changing key prompt style of Keyboard player.
[*] [b]Fixed[/b] incorrect HUD issue on Arena game modes.
[*] [b]Fixed[/b] blurry/out of focus Unlock previews at the end of a round.
[*] [b]Fixed[/b] LAN P2P Multiplayer.
[*] [b]Fixed[/b] timeout for failed server connection taking too long.
[*] [b]Fixed[/b] issues with HUD disappearing for some players on some levels.
[*] [b]Fixed[/b] newly unlocked levels not adding to the map rotation in the correct order.
[*] [b]Fixed[/b] bots and players Index when choosing a box to spawn in on round start - Fixes players not spawning in correct packaging.
[*] [b]Fixed[/b] broken footstep and land SFX.
[*] [b]Fixed[/b] default video settings for SteamDeck carrying over from other platforms issue.
[*] [b]Fixed[/b] check on actors that track scoring events in Plague are actually of DefaultPawnClass, rejecting Infected pawns
[*] [b]Fixed[/b] Copy Invite Code to clipboard on Linux platform.
[*] [b]Fixed[/b] crosshairs values not respecting larger than 1080p screen resolutions.
[*] [b]Fixed[/b] custom keybinds for controller not working in unison with the template system for gamepads.
[*] [b]Fixed[/b] damage flashing on-screen after death.
[*] [b]Fixed[/b] dedicated server particle crash.
[*] [b]Fixed[/b] Diaramas pages feeling sluggish when turning the camera.
[*] [b]Fixed[/b] DLC detection on Linux platform.
[*] [b]Fixed[/b] end of round focus issues in split-screen.
[*] [b]Fixed[/b] Gyro rotation issues on the menu with Steam Deck.
[*] [b]Fixed[/b] error message dialogs closing too early.
[*] [b]Fixed[/b] ordering of newly unlocked maps to ensure the order of levels is preserved.
[*] [b]Fixed[/b] haptics not clearing on player death and level load.
[*] [b]Fixed[/b] HostState not being updated enough when server details changed.
[*] [b]Fixed[/b] HotRocks material being listed in DefaultUnlocks by mistake.
[*] [b]Fixed[/b] hypercharge battery icon colour in UI.
[*] [b]Fixed[/b] Jump markers being too dark due to fresnel.
[*] [b]Fixed[/b] Kitchen missing blocker planes, improved shadows and lightmap optimisation. Fixed duplicate pickup spawn locations.
[*] [b]Fixed[/b] laser detaching from the weapon when moving fast.
[*] [b]Fixed[/b] map menu showing charger and prize machine for unused levels.
[*] [b]Fixed[/b] missing internal functions in shipping build for some special FX systems.
[*] [b]Fixed[/b] old error messages lingering for too long after leaving a server.
[*] [b]Fixed[/b] Plague rounds to be limited by the number of player and bots currently in the server.
[*] [b]Fixed[/b] plebs appearing in certain smaller levels like airhockey and shed arena.
[*] [b]Fixed[/b] Radar not being recreated Cleaned up render targets between server travel.
[*] [b]Fixed[/b] Rygar Head not being unlocked properly on Shed.
[*] [b]Fixed[/b] some dialogs not displaying different messages when reused.
[*] [b]Fixed[/b] split-screen players have access to menu controls.
[*] [b]Fixed[/b] SteamDeck text input not showing Gamepad Input box.
[*] [b]Fixed[/b] some split-screen input issues by restoring old functionality on Desktop platforms.
[*] [b]Fixed[/b] turret names being the wrong way around.
[*] [b]Fixed[/b] tutorial Gold Credits not having pickup message.
[*] [b]Fixed[/b] Key Rebinding not working properly in combination with split-screen.
[/list][/quote]
[img]https://i.imgur.com/DE7eipa.gif[/img]
[quote]Look at that shiny packaging. You can smell its newness! It would be a shame to break out of it, right?[/quote]
[img]https://i.imgur.com/cnge25Y.gif[/img]
[quote]I don't think it was a shame to break out of it! Now you get to show off your packaging to your friends![/quote]
[img]https://i.imgur.com/TkZRErd.gif[/img]
[quote]Now you look the part! Every single action figure type and skin comes with its own unique packaging. [/quote]
[img]{STEAM_CLAN_IMAGE}/29250844/8a86b01abd95be1dece30079135258fc08c1a030.jpg[/img]
[quote]Hold "Q" to bring up the voice command wheel. Each action figure now has their own unique voice![/quote]
[img]{STEAM_CLAN_IMAGE}/29250844/acf7c86769d8a436f5d9e3650c9f149cb6e16624.png[/img]
[quote]You can now easily join your friends online lobby via their invite code found at the bottom right.[/quote]
[img]{STEAM_CLAN_IMAGE}/29250844/197cc0296dad80e1a43231790952c763deaa6cc0.png[/img]
[quote]Just click "Join Friend" via the Play Menu and enter their invite code. Happy gaming, small soldier![/quote]
[img]{STEAM_CLAN_IMAGE}/29250844/66345c68d262c2b87c0ebbc2bc0f02d179b5b9bb.png[/img]
[quote]We've updated our Bug Reporter tool making it easier to report bugs should your game crash.[/quote]
That's it for this update. Thanks again for your support, we truly appreciate it!
Have a fantastic weekend ahead! - [b]Joe[/b]
- Digital Cybercherries
Socials
[url=https://twitter.com/HYPERCHARGEGAME]Twitter[/url] | [url=https://discord.com/invite/hyperchargeunboxed]Discord[/url] | [url=https://www.tiktok.com/@playhypercharge]TikTok[/url]