Major Update #10 - Infection Mode and Improvements + Happy Halloween!

[img]{STEAM_CLAN_IMAGE}/29250844/bc4630db6fee769e563a0d44a4be10ac73650aa4.png[/img] [quote]Please note: The official Hypercharge Infection servers are currently offline - they will be back up and running soon. In the meantime, you can play with your friends by creating your own lobby.[/quote] [b]Small Soldiers[/b], We're incredibly proud to announce the launch of our #10th major update! Woohoo! None of this would have been possible without your support. From the bottom of our hearts, thank you! If you're a fan of Halo infection or remember TimeSplitters 2 Virus mode, then you're in for a big treat. Happy Halloween! There are no tricks here... Only [i]treats[/i]! Things are getting spooky in the world of Hypercharge... There are pumpkins, cobwebs, and some shiny lights scattered throughout each level. But there's something else... You can [i]run[/i], and you can [i]hide[/i], but how long can you [i]survive[/i]? Welcome to the new Infection Mode! [img]{STEAM_CLAN_IMAGE}/29250844/48d6cae3dd59314c2ba5ccee74869ca2ea8a3720.jpg[/img] So, what's exactly new? Well, first, I'd like to point out that we're still working on improvements and fixes for this mode. We'd love to hear your [url=https://steamcommunity.com/app/523660/discussions/15]feedback[/url] to help us further improve it. Infection mode ([i]think of it as Plague 2.0[/i]) introduces a cool new feature - "Boss Infected". The boss infected has the ability to fire green blasts that can render areas of the map inaccessible -this means survivors can no longer camp in frustrating/impossible places to reach. We've also invested a lot of time into the player bots, which is good news for offline players who will have a much better experience playing alone. Infection mode is a blast to play, and we highly recommend playing with friends. What are you waiting? It's time to [i]survive[/i]! [url=https://discord.com/invite/hyperchargeunboxed][img]{STEAM_CLAN_IMAGE}/29250844/172557be47b18302d9163529032be649d2c8f8d6.png[/img][/url] [img]https://i.imgur.com/badUixg.gif[/img] [quote]Become Major Evil himself and Infect other action figures to become your minions. Tip: Use the fire blast![/quote] [img]https://i.imgur.com/VbsTzoh.gif[/img] [quote]Captain Grim Beard has joined the fight and is ready to use his (un)deadly experience on the toyfield![/quote] [img]https://i.imgur.com/NB2ToXd.gif[/img] [quote]Do you think Ghost Rider can compete with the one and only Green Knight? I don't think so![/quote] [img]https://i.imgur.com/JQ04RFR.gif[/img] [quote]Flashlights are now more critical than ever. Work together as a team, and most of all, stay near light![/quote] [img]https://i.imgur.com/21OWwz9.gif[/img] [quote]We didn't just add pumpkins and flashy lights... Every map on Infection mode is now night themed![/quote] [quote] [b]PATCH NOTES[/b] [h3][b]ADDED[/b][/h3] [list] [*] [b]New[/b] Infection Mode (was Plague mode) - One player is chosen as the 'Boss' infected, who has the ability to fire blasts that can render areas of the map inaccessible. Match is now only one round; either the last survivor or the Boss infected will win the game. [*] [b]New[/b] 'Grimbeard' Head - new character head for the Wraith character type that can be unlocked by playing Plague. [*] [b]New[/b] 'Green Knight' Head - another new character head for the Wraiths, also unlocked by playing Plague. [*] [b]New[/b] Halloween themed decorations for all maps! [*] [b]New[/b] SFX group for the 'Max Damage' boss infected. (Footsteps, Damage, Foley etc) [/list] [img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img] [h3][b]FIXED[/b][/h3] [list] [*] [b]Fixed[/b] many cheese-areas on all maps for the Plague and PvP modes. Less sneaky camp and hiding spots available. [*] [b]Fixed[/b] Radar multithread crash issue on some systems. [*] [b]Fixed[/b] not being able to change difficulty in the game rules when bots are disabled (in Waves mode) [*] [b]Fixed[/b] round-change team sorting when bots are added/removed from an online match. [*] [b]Fixed[/b] missing hitmarker when a player infects someone. [*] [b]Fixed[/b] some music tracks in PvP from having a strange fade-mix on round start. [*] [b]Fixed[/b] pooled particle cache type update for footsteps, weapons and explosions. [*] [b]Fixed[/b] some enemy meshes being removed improperly on death due to broken weapon classes. [*] [b]Fixed[/b] announcement events showing up in Plague mode. [*] [b]Fixed[/b] some character materials not flashing red when a player is damaged in PvP. [*] [b]Fixed[/b] voice command radial menu showing up for infected players. [*] [b]Fixed[/b] Demolisher getting stuck outside the Bathroom map (again). [*] [b]Fixed[/b] environment query system not using actor feet location for testing nav movement. [*] [b]Fixed[/b] incorrect round counting in PvP. [*] [b]Fixed[/b] Bots having incorrect death counts in PvP/Plague modes over multiple rounds. [*] [b]Fixed[/b] Jetpack not dropping on death when using PvP Weapon Sets. [*] [b]Fixed[/b] Weapon Set pickups not restoring last picked up weapon on failed pickup event. [*] [b]Fixed[/b] team weapon materials not working with weapon sets. [*] [b]Fixed[/b] TRex AI sometimes getting stuck outside of map. [*] [b]Fixed[/b] crash with first-person camera during invalid windowframe size. [*] [b]Fixed[/b] rounding error in UI completion percentage generation code. [*] [b]Fixed[/b] tracking angle of some of the non-directional facing turrets. [*] [b]Fixed[/b] antiair turret, not aiming at the mothership. [*] [b]Fixed[/b] mothership indicator being hidden by mothership itself. [*] [b]Fixed[/b] missing enemy and weapon priorities for bot AI tables. [*] [b]Fixed[/b] particle system missing owning object crashes in the core engine. [*] [b]Fixed[/b] Kitchen ceiling fan rotation in PvP and Plague modes by disabling their movement. [*] [b]Fixed[/b] health component calling client functions on server-controlled pawns. [*] [b]Fixed[/b] rare crash by removing populate hidden meshes in player controller. [*] [b]Fixed[/b] low-quality LOD meshes on missile truck tracker. [/list] [img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img] [h3][b]IMPROVED[/b][/h3] [list] [*] [b]Improved[/b] customisation menu items to better show what a locked head/skin looks like when hovered over. [*] [b]Improved[/b] UFO Mothership boss damage FX and health system. Boss is less spongy, and it is more obvious which components can be broken off. [*] [b]Improved[/b] Bot survivor AI in plague mode. [/list][/quote] Remember, you can run, you can hide, but how long can you survive? Have an awesome Halloween ahead. - [b]Joe[/b] - Digital Cybercherries Socials [url=https://twitter.com/HYPERCHARGEGAME]Twitter[/url] | [url=https://discord.com/invite/hyperchargeunboxed]Discord[/url] | [url=https://www.tiktok.com/@playhypercharge]TikTok[/url]