Hypercharge is a first and third-person shooter action figure game you've always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!
[img]{STEAM_CLAN_IMAGE}/29250844/bc4630db6fee769e563a0d44a4be10ac73650aa4.png[/img]
[quote]Please note: The official Hypercharge Infection servers are currently offline - they will be back up and running soon. In the meantime, you can play with your friends by creating your own lobby.[/quote]
[b]Small Soldiers[/b],
We're incredibly proud to announce the launch of our #10th major update! Woohoo! None of this would have been possible without your support. From the bottom of our hearts, thank you! If you're a fan of Halo infection or remember TimeSplitters 2 Virus mode, then you're in for a big treat.
Happy Halloween! There are no tricks here... Only [i]treats[/i]! Things are getting spooky in the world of Hypercharge... There are pumpkins, cobwebs, and some shiny lights scattered throughout each level. But there's something else... You can [i]run[/i], and you can [i]hide[/i], but how long can you [i]survive[/i]? Welcome to the new Infection Mode!
[img]{STEAM_CLAN_IMAGE}/29250844/48d6cae3dd59314c2ba5ccee74869ca2ea8a3720.jpg[/img]
So, what's exactly new? Well, first, I'd like to point out that we're still working on improvements and fixes for this mode. We'd love to hear your [url=https://steamcommunity.com/app/523660/discussions/15]feedback[/url] to help us further improve it. Infection mode ([i]think of it as Plague 2.0[/i]) introduces a cool new feature - "Boss Infected". The boss infected has the ability to fire green blasts that can render areas of the map inaccessible -this means survivors can no longer camp in frustrating/impossible places to reach. We've also invested a lot of time into the player bots, which is good news for offline players who will have a much better experience playing alone. Infection mode is a blast to play, and we highly recommend playing with friends.
What are you waiting? It's time to [i]survive[/i]!
[url=https://discord.com/invite/hyperchargeunboxed][img]{STEAM_CLAN_IMAGE}/29250844/172557be47b18302d9163529032be649d2c8f8d6.png[/img][/url]
[img]https://i.imgur.com/badUixg.gif[/img]
[quote]Become Major Evil himself and Infect other action figures to become your minions. Tip: Use the fire blast![/quote]
[img]https://i.imgur.com/VbsTzoh.gif[/img]
[quote]Captain Grim Beard has joined the fight and is ready to use his (un)deadly experience on the toyfield![/quote]
[img]https://i.imgur.com/NB2ToXd.gif[/img]
[quote]Do you think Ghost Rider can compete with the one and only Green Knight? I don't think so![/quote]
[img]https://i.imgur.com/JQ04RFR.gif[/img]
[quote]Flashlights are now more critical than ever. Work together as a team, and most of all, stay near light![/quote]
[img]https://i.imgur.com/21OWwz9.gif[/img]
[quote]We didn't just add pumpkins and flashy lights... Every map on Infection mode is now night themed![/quote]
[quote]
[b]PATCH NOTES[/b]
[h3][b]ADDED[/b][/h3]
[list]
[*] [b]New[/b] Infection Mode (was Plague mode) - One player is chosen as the 'Boss' infected, who has the ability to fire blasts that can render areas of the map inaccessible. Match is now only one round; either the last survivor or the Boss infected will win the game.
[*] [b]New[/b] 'Grimbeard' Head - new character head for the Wraith character type that can be unlocked by playing Plague.
[*] [b]New[/b] 'Green Knight' Head - another new character head for the Wraiths, also unlocked by playing Plague.
[*] [b]New[/b] Halloween themed decorations for all maps!
[*] [b]New[/b] SFX group for the 'Max Damage' boss infected. (Footsteps, Damage, Foley etc)
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img]
[h3][b]FIXED[/b][/h3]
[list]
[*] [b]Fixed[/b] many cheese-areas on all maps for the Plague and PvP modes. Less sneaky camp and hiding spots available.
[*] [b]Fixed[/b] Radar multithread crash issue on some systems.
[*] [b]Fixed[/b] not being able to change difficulty in the game rules when bots are disabled (in Waves mode)
[*] [b]Fixed[/b] round-change team sorting when bots are added/removed from an online match.
[*] [b]Fixed[/b] missing hitmarker when a player infects someone.
[*] [b]Fixed[/b] some music tracks in PvP from having a strange fade-mix on round start.
[*] [b]Fixed[/b] pooled particle cache type update for footsteps, weapons and explosions.
[*] [b]Fixed[/b] some enemy meshes being removed improperly on death due to broken weapon classes.
[*] [b]Fixed[/b] announcement events showing up in Plague mode.
[*] [b]Fixed[/b] some character materials not flashing red when a player is damaged in PvP.
[*] [b]Fixed[/b] voice command radial menu showing up for infected players.
[*] [b]Fixed[/b] Demolisher getting stuck outside the Bathroom map (again).
[*] [b]Fixed[/b] environment query system not using actor feet location for testing nav movement.
[*] [b]Fixed[/b] incorrect round counting in PvP.
[*] [b]Fixed[/b] Bots having incorrect death counts in PvP/Plague modes over multiple rounds.
[*] [b]Fixed[/b] Jetpack not dropping on death when using PvP Weapon Sets.
[*] [b]Fixed[/b] Weapon Set pickups not restoring last picked up weapon on failed pickup event.
[*] [b]Fixed[/b] team weapon materials not working with weapon sets.
[*] [b]Fixed[/b] TRex AI sometimes getting stuck outside of map.
[*] [b]Fixed[/b] crash with first-person camera during invalid windowframe size.
[*] [b]Fixed[/b] rounding error in UI completion percentage generation code.
[*] [b]Fixed[/b] tracking angle of some of the non-directional facing turrets.
[*] [b]Fixed[/b] antiair turret, not aiming at the mothership.
[*] [b]Fixed[/b] mothership indicator being hidden by mothership itself.
[*] [b]Fixed[/b] missing enemy and weapon priorities for bot AI tables.
[*] [b]Fixed[/b] particle system missing owning object crashes in the core engine.
[*] [b]Fixed[/b] Kitchen ceiling fan rotation in PvP and Plague modes by disabling their movement.
[*] [b]Fixed[/b] health component calling client functions on server-controlled pawns.
[*] [b]Fixed[/b] rare crash by removing populate hidden meshes in player controller.
[*] [b]Fixed[/b] low-quality LOD meshes on missile truck tracker.
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img]
[h3][b]IMPROVED[/b][/h3]
[list]
[*] [b]Improved[/b] customisation menu items to better show what a locked head/skin looks like when hovered over.
[*] [b]Improved[/b] UFO Mothership boss damage FX and health system. Boss is less spongy, and it is more obvious which components can be broken off.
[*] [b]Improved[/b] Bot survivor AI in plague mode.
[/list][/quote]
Remember, you can run, you can hide, but how long can you survive?
Have an awesome Halloween ahead. - [b]Joe[/b]
- Digital Cybercherries
Socials
[url=https://twitter.com/HYPERCHARGEGAME]Twitter[/url] | [url=https://discord.com/invite/hyperchargeunboxed]Discord[/url] | [url=https://www.tiktok.com/@playhypercharge]TikTok[/url]