Hypercharge is a first and third-person shooter action figure game you've always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!
[b]Hey everyone![/b]
I hope your week has been fantastic. If it's been a bit of a slog, I've got some great news that's sure to brighten your weekend: [b]Major Update 13[/b] has just rolled out!
This isn't just any update. We're bringing a truckload of fresh content, big changes, and much-needed improvements and fixes. And by new content, I mean really new – think exciting game modes like "Capture the Battery," cool weapons including a rocket-launcher and a teleporter, and a massive overhaul in localization across dozens of languages. Trust me, it's a lot! This update is a big deal for us, and we think you're going to love what you see. So, dive into the game and check out all the new stuff for yourself.
Without further ado, here are the detailed patch notes:
If you encounter any bugs when playing, please let us know on our [url=http://steamcommunity.com/app/523660/discussions/15/]Steam Forums[/url] or [url=https://discordapp.com/invite/hyperchargeunboxed]Discord.[/url] We will do our very best to iron them out.
[url=https://discord.com/invite/hyperchargeunboxed][img]{STEAM_CLAN_IMAGE}/29250844/172557be47b18302d9163529032be649d2c8f8d6.png[/img][/url]
[img]https://i.imgur.com/nGO9foV.gif[/img]
[quote]Teddy isn't just cute; he's a formidable ally, aiding you and Sgt. Max Ammo in halting Major Evil's plans![/quote]
[img]https://i.imgur.com/INq3oIR.gif[/img]
[quote]The Green and Tan Army Men are called for backup – you'll need all the help you can get![/quote]
[img]https://i.imgur.com/p7I6OVx.gif[/img]
[quote]The Gunship has joined the battle! Armed with a mighty cannon and special operatives, beware![/quote]
[img]https://i.imgur.com/lkMaJnC.gif[/img]
[quote]Introducing 'Capture the Battery' mode with a twist: throw batteries to score points or pass them to friends![/quote]
[img]https://i.imgur.com/yKYh8Oa.gif[/img]
[quote]Remember King of the Hill mode? It's back! Stay alert for the active zone to score points![/quote]
[img]https://i.imgur.com/NO66v15.gif[/img]
[quote]We've added a Rocket Launcher due to popular demand! Bonus: It's a homing rocket-launcher![/quote]
[img]https://i.imgur.com/AMgOzQ5.gif[/img]
[quote]Need more power? Meet the Double-Barreled Machine Gun – it packs a serious punch![/quote]
[img]https://i.imgur.com/dtEyJ2m.gif[/img]
[quote]Another top request: the teleporter! Used strategically, it offers a big advantage.[/quote]
[img]{STEAM_CLAN_IMAGE}/29250844/08d6be62da6dff8a39c9f42df3ff51d7c2b6bab6.png[/img]
[quote]If you have Breaker and Mightus DLC, get two new heads for them at no extra cost.[/quote]
[quote][b]PATCH NOTES[/b]
[h3][b]MAJOR CHANGES[/b][/h3]
[list]
[*] [b]Added[/b] new Boss enemy - BH60 Attack Helicopter
[*] [b]Added[/b] new Game Modes - Capture the Battery and King of the Hill
[*] [b]Added[/b] new Weapons - Missile Launcher, Double Barrelled Machine Gun, Mine Launcher, and Teleport Gun
[*] [b]Added[/b] new Multiplayer networking system with PlayFab (Epic Online Services is no longer used)
[*] [b]Added[/b] new Night Maps - Playground & Apartment
[*] [b]Added[/b] new Multiplayer Maps - Playground & Apartment
[*] [b]Improved[/b] Menu design with better fonts, colors, and text readability
[*] [b]Improved[/b] Stats page for enhanced stat readability
[*] [b]Added[/b] completely reworked translations for multiple languages, including German, French, Italian, Portuguese, Korean, Russian, Spanish, Japanese, Chinese (Simplified & Traditional), and Pirate
[*] [b]Added[/b] new character voice events to the announcer system for gameplay commentary
[*] [b]Added[/b] unlockable Skins: Army Men Green & Tan with two new universal heads for all characters
[*] [b]Added[/b] new unlockable Character with 6 skins: Teddy the Teddy Bear
[*] [b]Added[/b] new bobble-heads to unlock additional heads for Teddy
[*] [b]Added[/b] Controller Aim Assist and Aim Magnetism to significantly improve gamepad gameplay
[*] [b]Added[/b] new Heads for Breaker & Mightus DLC characters (more heads available with the DLC)
[*] [b]Added[/b] new Boss Health Bar system featuring the boss' logo
[*] [b]Added[/b] Cheat Codes
[*] [b]Improved[/b] battle Arena map for the Tank Battle minigame
[*] [b]Added[/b] announcement events and a success sound for long-distance battery throws
[*] [b]Added[/b] additional dialogue lines for Max Ammo for variety
[*] [b]Added[/b] more announcement events for completing objectives
[*] [b]Improved[/b] detail normal maps on many characters, enhancing hinges and screws on the original character set
[*] [b]Added[/b] better Stat-based icons for attachment pickups to view their stats
[*] [b]Added[/b] proper front and back covers to the default Comic mesh
[*] [b]Added[/b] new and improved designs for various Traps and Turrets with new FX
[*] [b]Added[/b] a new Split Screen HUD system to reduce redundant element display
[*] [b]Added[/b] Wave Start and End HUD elements for clear game flow indication
[*] [b]Added[/b] floating Icons to Teleporters and Battery Chargers for easy identification
[*] [b]Added[/b] damage flashing FX to damaged traps and turrets during build mode for repair assistance
[*] [b]Added[/b] new Weapon Sets to PvP game modes including the newly added weapons
[*] [b]Added[/b] a change team button to the Lobby
[*] [b]Added[/b] team-color based highlights in Team Deathmatch modes
[*] [b]Added[/b] a more consistent Lobby level with improved camera angles for each game mode
[*] [b]Improved[/b] networking system for Projectile weapons for better client simulation (Reduces lag when firing Grenades)
[*] [b]Added[/b] new Music tracks to some levels and the PvP music selection
[*] [b]Added[/b] important game and kill events to the central HUD kill feed, with lesser events on the right
[*] [b]Added[/b] a spawn with Jetpack game rule to PvP modes
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img]
[h3][b]FIXED[/b][/h3]
[list]
[*] [b]Fixed[/b] crash issues related to dynamic menu widgets.
[*] [b]Fixed[/b] gamepad focus issues on the Cheats menu.
[*] [b]Fixed[/b] lighting in a few comic intro sequences.
[*] [b]Fixed[/b] NPCs getting stuck on lower shelves when dropping down on the Apartment map.
[*] [b]Fixed[/b] incorrect teleporter cubemaps on various levels.
[*] [b]Fixed[/b] Demolisher damage animations pushing the bot through walls.
[*] [b]Fixed[/b] announcement text not automatically resizing at the top of the screen.
[*] [b]Fixed[/b] bRobot getting stuck under objects in Hallway.
[*] [b]Fixed[/b] text in Lobby not showing the correct game mode for Clients.
[*] [b]Fixed[/b] scoreboard not displaying properly for PvP modes for Clients.
[*] [b]Fixed[/b] unoptimized large textures and missing asset references to improve load times and reduce build size.
[*] [b]Fixed[/b] normal maps for various characters, adding more detail and fixing strange dark edges.
[*] [b]Fixed[/b] playground roof glitching LOD and material issues.
[*] [b]Fixed[/b] missing weapon HUD icons for newer weapons (Ice Gun and Plasma Cannon).
[*] [b]Fixed[/b] Major Evil's teleport FX not showing for Clients.
[*] [b]Fixed[/b] incorrect mesh issue on Major Evil when his arm breaks off.
[*] [b]Fixed[/b] duplicate objective goal in the Garden map.
[*] [b]Fixed[/b] text clipping in cutscenes.
[*] [b]Fixed[/b] missing 'Try Me' button sound FX for some NPCs in the Stats menu.
[*] [b]Fixed[/b] missing SFX on the Max Ammo Arcade game.
[*] [b]Fixed[/b] some camera clipping issues on the Max Ammo Arcade game.
[*] [b]Fixed[/b] Teleporters teleporting players facing the wrong direction.
[*] [b]Fixed[/b] Nightmare difficulty not unlocking properly when using the cheat for the first time.
[*] [b]Fixed[/b] some enemies and bosses not flashing red when taking damage (Blimp and Ninjas).
[*] [b]Fixed[/b] player getting kicked from servers when picking up dropped weapons on death.
[*] [b]Fixed[/b] curtain collision in the apartment map getting players stuck between the wall.
[*] [b]Fixed[/b] some Fonts in the game not working with all languages.
[*] [b]Fixed[/b] intro video not being skippable when using a touchscreen.
[*] [b]Fixed[/b] Major Evil's hand-missile not taking damage and flashing red.
[*] [b]Fixed[/b] Join Friend dialog input not accepting join codes with spaces at the start and end.
[*] [b]Fixed[/b] jittering scrollbar in map selection.
[*] [b]Fixed[/b] weapon and attachment pickups not highlighting and animating properly.
[*] [b]Fixed[/b] missing jump vents in some game modes on Kitchen.
[*] [b]Fixed[/b] Achievements button not working on Steam and EGS.
[*] [b]Fixed[/b] objectives on Garden showing (0/0) for some objectives.
[*] [b]Fixed[/b] many spelling and formatting errors in the base English localization.
[*] [b]Fixed[/b] weapons, attachments, and perks appearing in Plague mode.
[*] [b]Fixed[/b] randomize customization button losing focus after activation.
[*] [b]Fixed[/b] numerous navigation mesh issues in various levels.
[*] [b]Fixed[/b] many enemy stuck spots and collision issues in various levels.
[*] [b]Fixed[/b] batteries being able to be thrown out of collision areas.
[*] [b]Fixed[/b] lobby not being able to focus on player team buttons when using a gamepad.
[*] [b]Fixed[/b] Join Friend code dialog box delete key removing two characters at a time.
[*] [b]Fixed[/b] single-shot weapons sometimes not automatically reloading.
[*] [b]Fixed[/b] Kitchen map enemies getting stuck in ceiling vents.
[*] [b]Fixed[/b] some heads and attachments not working properly on all characters.
[*] [b]Fixed[/b] menu option sliders not having proper mouse focus when clicked near the arrows.
[*] [b]Fixed[/b] Gyro angles on Steam Deck and Steam Controllers.
[*] [b]Fixed[/b] non-PC platform intro video being packaged into game.
[*] [b]Fixed[/b] night and holiday sub-levels not being loaded in-time on client machines.
[*] [b]Fixed[/b] scaling of widgets on the loading screens with different resolutions.
[*] [b]Fixed[/b] sone enemies not being able to have auto-aim or aim-magnetism.
[*] [b]Fixed[/b] multiplayer scoreboard sometimes showing rank as 255.
[*] [b]Fixed[/b] Bots' score carrying over between rounds.
[*] [b]Fixed[/b] some weapon sets not being randomly chosen in PvP.
[/list]
[img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img]
[h3][b]IMPROVED[/b][/h3]
[list]
[*] [b]Improved[/b] LOD performance on many character meshes.
[*] [b]Improved[/b] Gamepad UI and HUD icons to be more consistent and properly centered.
[*] [b]Improved[/b] UI HUD icons when picking up weapons.
[*] [b]Improved[/b] game intro menu design to better fit the design of the rest of the menu.
[*] [b]Improved[/b] Depth of Field in some levels and added better support for larger resolutions.
[*] [b]Improved[/b] controls display for Spinner Arena and Tank Battle game modes.
[*] [b]Improved[/b] night version of maps with a more effective glow-stick system.
[*] [b]Improved[/b] extra bonus game modes to have reloading icons for each player as well as better scoring and controller prompts.
[*] [b]Improved[/b] all icons in the menu and HUD to have consistent drop shadow color and size.
[*] [b]Improved[/b] perks on weapon attachments to make many of them more useful and to have greater changes to weapon stats.
[*] [b]Improved[/b] overall split-screen functionality for controlling the menu with all gamepads.
[*] [b]Improved[/b] music blending and replayability in multiplayer modes.
[*] [b]Improved[/b] turrets with new SFX and particle effects.
[*] [b]Improved[/b] early-level gameplay flow by introducing a variety of enemies earlier on.
[/list][/quote]
Big thanks for your amazing support! We're super excited for you to have a blast - [b]Joe[/b]
- Digital Cybercherries
Socials
[url=https://twitter.com/HYPERCHARGEGAME]Twitter[/url] | [url=https://discord.com/invite/hyperchargeunboxed]Discord[/url] | [url=https://www.tiktok.com/@digitalcybercherries]TikTok[/url]