Major Update #11 - Added huge new Playground Map, Enemies, Skins, & More!

HYPERCHARGE: Unboxed

Hypercharge is a first and third-person shooter action figure game you've always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

[img]https://i.imgur.com/IzTZupM.gif[/img] [b]Attention, Small Soldiers![/b] We're incredibly proud to announce that [b]Major Update #11[/b] is now... [i]LIVE[/i]! You finally get to defend the new Adventure Dunes (Playground) map. There are also a ton of [i]changes[/i], [i]improvements[/i], [i]fixes[/i], and [i]new unlocks[/i]. A notable change I'd like to mention is that we've added some new music tracks to certain levels. You'll know they're new when you hear 'em! Thank you so much for your continued support. You have no idea how much it means to us. Without you, Hypercharge wouldn't be the game it is today. Without further ado, check out the patch notes and epic-looking gifs below! [b]Please note:[/b] If you encounter any bugs when playing, please let us know on our [url=http://steamcommunity.com/app/523660/discussions/15/]Steam Forums[/url] or [url=https://discordapp.com/invite/hyperchargeunboxed]Discord.[/url] We will do our very best to iron them out. [url=https://discord.com/invite/hyperchargeunboxed][img]{STEAM_CLAN_IMAGE}/29250844/172557be47b18302d9163529032be649d2c8f8d6.png[/img][/url] [img]https://i.imgur.com/2EvIGJ3.gif[/img] [quote]Meet the latest new enemy boss, the L.E.D Blimp! It's big and quick. Don't let it drop too many enemies![/quote] [img]https://i.imgur.com/UhvITEu.gif[/img] [quote]Every action figure needs a cool-looking coat of paint. We present to you Liquid Teal![/quote] [img]https://i.imgur.com/ufsnOtr.gif[/img] [quote]The Shock Soldiers use their jetpacks to inflict fast damage! Perhaps you could... Steal one?[/quote] [img]https://i.imgur.com/WkzmzKL.gif[/img] [quote]With the story campaign encroaching, you can now play as Evil Damage himself. Witness his power![/quote] [quote] [b]PATCH NOTES[/b] [h3][b]ADDED[/b][/h3] [list] [*] [b]Added[/b] new map Adventure Dunes Map(Playground) - The map has finally been released, fight Major Evils minions in the playground, defend the play structure and keep those Hypercores safe! [*] [b]Added[/b] new boss: L.E.D Blimp - This giant blimp will circle the skies dropping multiple enemies and bombs, blasting any play that tries to stop it. [*] [b]Added[/b] new enemy: Shock Soldiers - These Soldiers use Jetpacks to enter the level fast and efficiently. Get a critical hit to steal their jet packs! [*] [b]Added[/b] new character+skins: Evil Damage - Can be unlocked as a playable character skin by completing the Adventure Dunes map. [*] [b]Added[/b] new skin: Liquid Teal - Find all the collectables on Adventure Dunes to unlock this new general-purpose skin! [*] [b]Added[/b] new music for Kids Bedroom map. [*] [b]Added[/b] onscreen prompts for active controls and inputs to help all players remember useful actions. [*] [b]Added[/b] icons to Teleporters when holding a battery to show how to power them correctly. [*] [b]Added[/b] Wave Completed text after completing a wave. [*] [b]Added[/b] Overall Completion Percentage to End of Round menu. [*] [b]Added[/b] Sniper Critical hit sound from PvP to Cooperative modes. [*] [b]Added[/b] new End of Round music stingers for Plague Win and Lose. [*] [b]Added[/b] successful Battery Throw into PowerNode sound based on distance. [*] [b]Added[/b] game mode introduction widget for Multiplayer modes. [*] [b]Added[/b] Weapon Sets onto all PvP maps for a better default PvP experience. [*] [b]Added[/b] new voice lines to Soldier enemies. [/list] [img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img] [h3][b]IMPROVED[/b][/h3] [list] [*] [b]Improved[/b] and optimised textures to the game to improve load times and general texture performance. [*] [b]Improved[/b] enemy float and balance on Garden map. [*] [b]Improved[/b] enemy balance on many levels. [*] [b]Improved[/b] SFX optimisations in many sounds to reduce runtime memory. [*] [b]Improved[/b] fairy light performance in Attic map [*] [b]Improved[/b] Dark Depth shader in many maps not blending with Fog effects. [*] [b]Improved[/b] detail in some maps with more Cobwebs [*] [b]Improved[/b] the Night version of Maps for many levels. [*] [b]Improved[/b] VFX and SFX on some Turrets. [*] [b]Improved[/b] Bot instant reaction time at start of rounds in PvP. [*] [b]Improved[/b] PvP versions of maps by adding more props. [*] [b]Improved[/b] networking of Pickups in PvP environments. [*] [b]Improved[/b] asset packing of overall game to reduce the overall game size. [*] [b]Improved[/b] how aggressive Max Ammo is on lower difficulties. [/list] [img]{STEAM_CLAN_IMAGE}/29250844/fec71c40d58912e8276347905146d6ac83df0cc1.png[/img] [h3][b]FIXES[/b][/h3] [list] [*] [b]Fixed[/b] crash bug related to ChildActor hosting enemies. [*] [b]Fixed[/b] Team Sorting when new players join Team PvP [*] [b]Fixed[/b] turret and chopper infinite looping sounds. [*] [b]Fixed[/b] Kitchen map dark and washed out lighting. [*] [b]Fixed[/b] areas of navigation mesh for the Toystore map. [*] [b]Fixed[/b] audio and soundscape in many Night maps. [*] [b]Fixed[/b] hitmarkers showing when destroying non-enemies. [*] [b]Fixed[/b] Experiment (Zombie) movement animation networking being out of sync. [*] [b]Fixed[/b] Grenade Explosions not appearing on some levels. [*] [b]Fixed[/b] Wave Count being incorrect for some levels. [*] [b]Fixed[/b] Depth of Field not working correctly with the Sniper Scope. [*] [b]Fixed[/b] unnecessary prompts showing in the Tutorial map. [*] [b]Fixed[/b] grenade launcher crosshair overlapping on smaller resolutions. [*] [b]Fixed[/b] Mothership enemy not having proper aiming sockets for auto aim. [*] [b]Fixed[/b] Survivors in Infection sometimes seeing plague indicators. [*] [b]Fixed[/b] Ninjas not entering the play area to attack the Hypercores. [*] [b]Fixed[/b] BroBot boss struggling to hit the Hypercore by being too far away, [*] [b]Fixed[/b] PooledParticle allocation bug. [*] [b]Fixed[/b] Radar being blank throughout the game on some levels. [*] [b]Fixed[/b] build tool and other weapon meshes not being appropriately removed due to missing name tags. [*] [b]Fixed[/b] storing difficulty value inside player FPS to ensure networked mode and difficulty state. [*] [b]Fixed[/b] failing checking for new unlocks and stats after playing Free Roam to fix having to play another level to trigger unlocks. [/list][/quote] That's it for now, small soldiers! Have a wonderful weekend ahead. - [b]Joe[/b] - Digital Cybercherries Socials [url=https://twitter.com/HYPERCHARGEGAME]Twitter[/url] | [url=https://discord.com/invite/hyperchargeunboxed]Discord[/url] | [url=https://www.tiktok.com/@digitalcybercherries]TikTok[/url]