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In this patch we are addressing a few important issues found in the big 4.2 update.
Here is the change log for this patch:
[h3]LCV4.2.42 Fixes [/h3][list]
[*] Fixed engine not visually getting added to car on first selection of drivetrain
[*] Fixed the character " in trim names causing car exports to not work
[*] Fixed rebuilt lighting of 10's design room
[*] Fixed factory screen staff employment times displaying incorrectly
[*] Fixed factory production not being limited by staffing correctly
[*] Fixed contract factory behavior for low volume engine production
[*] Fixed pie chart and bar chart not matching campaign expenses screen
[*] Fixed specific Lua error in campaign causing game to break
[*] Fixed error when pausing trims from a previous facelift
[*] Tweaked engine-production-matching graph behavior[/list]
[h3]BeamNG Exporter Changes[/h3][list]
[*] Rebalanced suspension tuning
[*] Expanded race suspension customization[/list]
At this point we're all back in office and mostly working on new features for the next big 4.3 milestone - more on that in a coming news post.
Cheers!