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Another little big patch that is further polishing up the open beta version. Getting close now to the main release!
[h3]Gameplay[/h3][list]
[*] Cornering steering behavior analysis now switched sportiness and drivability points
[*] Fixed active wings doubling downforce instead of drag when in brake mode
[*] Increased effect of brake quality on brake fade
[*] Implemented gearbox torque strength factor for longitudinal vs. transverse
[*] Tweaked drivability, sportiness, and offroad grip test stats
[*] Fixed current downforce not factoring into rolling over check
[*] Reworked of drivability and sportiness cornering evaluation, switched D & S targets
[*] Tweaked strength of terminal oversteer drivability penalty
[*] Changed Offroad power-to-weight progression
[*] Tweaked balance of Offroad base stats
[*] Tweaked Offroad grip test divider
[*] Tweaked Utility base value strength
[*] Tweaked Drivability base value strength
[*] Tweaked Safety positive quality impact / progression[/list]
[h3]UI Fixes & Improvements[/h3][list]
[*] Fixed missing country techpool data in markets tab UI
[*] Fixed 4-way graph mode on dyno not updating flow and stress bench
[*] Fixed issue with brake warnings appearing when they shouldn't
[*] Fixed sales data breakdown not pulling car data anymore
[*] Improved sandbox company management UI to better show techpool
[*] Tire profile is now rounded normally instead of always being rounded up
[*] Fixed doubled up reliability note in demographic tooltip[/list]
[h3]Campaign & AI[/h3][list]
[*] Added news item to appear with a list of trims that don't pass emissions
[*] Car engineering screen shows wrong background color for reliability
[*] Fixed issue with desirability calcs in connection with region unlocks
[*] Fixed engineering panel in campaign showing driver assists as 0 ET
[*] Further improvements to AI car generation
[*] Increased AI company demographics markups
[*] Fixed AI being able to select invalid trim bodies for the current engine setup
[*] Changed naming convention of AI cars to make it easier to identify them[/list]
[h3]BeamNG Exporter[/h3][list]
[*] Fixed carbon fiber material exporting with a broken diffuse texture
[*] Fixed rotated exhaust tips colliders being backwards on one side in beam
[*] Fixed single exhaust cars are making 2 smoke streams in beam
[*] Fixed exhaust tips needing ExhaustExit socket to direct smoke/fire in the correct direction
[*] Fixed incorrect placement of brake calipers
[*] Separated brake discs from rim meshes
[*] Fixed crash on mesh duplication
[*] Improved JBeam formatting
[*]Further overhaul of tyre parameter exports for better driving feel[/list]
Let us know of any issues you run into! We'll address those asap.
Cheers!