Ellisbury Update Open Beta: Patch 6

Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

Another little big patch that is further polishing up the open beta version. Getting close now to the main release! [h3]Gameplay[/h3][list] [*] Cornering steering behavior analysis now switched sportiness and drivability points [*] Fixed active wings doubling downforce instead of drag when in brake mode [*] Increased effect of brake quality on brake fade [*] Implemented gearbox torque strength factor for longitudinal vs. transverse [*] Tweaked drivability, sportiness, and offroad grip test stats [*] Fixed current downforce not factoring into rolling over check [*] Reworked of drivability and sportiness cornering evaluation, switched D & S targets [*] Tweaked strength of terminal oversteer drivability penalty [*] Changed Offroad power-to-weight progression [*] Tweaked balance of Offroad base stats [*] Tweaked Offroad grip test divider [*] Tweaked Utility base value strength [*] Tweaked Drivability base value strength [*] Tweaked Safety positive quality impact / progression[/list] [h3]UI Fixes & Improvements[/h3][list] [*] Fixed missing country techpool data in markets tab UI [*] Fixed 4-way graph mode on dyno not updating flow and stress bench [*] Fixed issue with brake warnings appearing when they shouldn't [*] Fixed sales data breakdown not pulling car data anymore [*] Improved sandbox company management UI to better show techpool [*] Tire profile is now rounded normally instead of always being rounded up [*] Fixed doubled up reliability note in demographic tooltip[/list] [h3]Campaign & AI[/h3][list] [*] Added news item to appear with a list of trims that don't pass emissions [*] Car engineering screen shows wrong background color for reliability [*] Fixed issue with desirability calcs in connection with region unlocks [*] Fixed engineering panel in campaign showing driver assists as 0 ET [*] Further improvements to AI car generation [*] Increased AI company demographics markups [*] Fixed AI being able to select invalid trim bodies for the current engine setup [*] Changed naming convention of AI cars to make it easier to identify them[/list] [h3]BeamNG Exporter[/h3][list] [*] Fixed carbon fiber material exporting with a broken diffuse texture [*] Fixed rotated exhaust tips colliders being backwards on one side in beam [*] Fixed single exhaust cars are making 2 smoke streams in beam [*] Fixed exhaust tips needing ExhaustExit socket to direct smoke/fire in the correct direction [*] Fixed incorrect placement of brake calipers [*] Separated brake discs from rim meshes [*] Fixed crash on mesh duplication [*] Improved JBeam formatting [*]Further overhaul of tyre parameter exports for better driving feel[/list] Let us know of any issues you run into! We'll address those asap. Cheers!