Ellisbury Update Open Beta: Patch 7

Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

Another quick patch to iron out some more of the issues that were caught during testing. This update can be seen as the first release candidate build. We are seemingly done with all larger fixes or changes (or so we hope) and are readying up for releasing this big milestone update for good. [h3]Full Patch 7 Changelog[/h3] [list][*] Fixed sandbox techpool settings being locked [*] Fixed incorrect visual tire widths, tires more correct to real world sizes [*] Fixed forecaster showing NaNs when projections show zero sales [*] Fixed gearbox reliability warning system thresholds, separated range from torque [*] Fixed stats sometimes show all zero in project overview in campaign [*] Fixed some cars, AI and yours, not showing stats in the sankey chart [*] Fixed comparing cars not always fetching stats of other car [*] Fixed not being able to clone the clone of a cloned trim [*] Fixed brake fades not being directly derived from front & rears values [*] Fixed brake fade being considered twice for drivability [*] Fixed braking at max load always showing as -5.4% [*] Fixed engine cooling warning being misleading [*] Updated company tech profiles for more variation between companies [*] Further improvements of exporter tire model (since patch 5)[/list] Depending on how it goes there will be more rapid-succession release candidates coming at the start of the week addressing issues that were found and adding some more polish. Cheers!