Ellisbury Update Open Beta Launch

Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

After a short delay to squash a bunch of bugs found in closed testing, we are finally ready to share the first look at the hotly-anticipated Ellisbury Update with everyone! [img]{STEAM_CLAN_IMAGE}/8118030/85b3008e4866e45810014924e0137d6e7a175f01.png[/img] [i]A delightful vintage racer, by [b]Lorraine[/b][/i] As the Ellisbury Update is entering into the open beta phase, this will be an [b]opt-in event.[/b] You can opt in to the Ellisbury Update open beta with the following steps: [olist] [*] Right-click on Automation in your Steam library, and go to Properties. [*] Go to the Betas tab. [*] From the Beta Participation dropdown, choose [b]openbeta - Ellisbury Update Open Beta[/b] [/olist] Allow Automation to update, then launch the game! [b]Compatibility Note:[/b] All Sandbox Mode cars made in LCV4.2 will be compatible with the Ellisbury Update, but some minor adjustments to engines and transmissions specifically will be needed for them to perform at their full potential with the new update. All Steam Workshop mod content from LCV4.2 is fully compatible with the Ellisbury Update. [img]{STEAM_CLAN_IMAGE}/8118030/62c47449074192f659496d6d201f4ac025c18e01.png[/img] [i]The stylish lightbar of [b]BarthoNavarro's[/b] futuristic compact wagon looks on.[/i] [h1]Ellisbury Update Opt-In Beta Changelog[/h1] [h3]Car Designer[/h3][list] [*] Added companies to Sandbox mode, and implemented techpool for Sandbox mode [*] New body variants: 469 new or updated and improved car bodies in 8 families [*] Complete overhaul of transmissions, including (optional) full player control over gear ratios [*] Complete overhaul of differential behaviour [*] New, more flexible all-wheel drive system choices and re-worked behaviour [*] Added CVTs and sequential gearboxes [*] Complete overhaul of fuel economy calculations for real-world-like fuel consumption testing [*] Added toe adjustment for suspension tuning [*] All-new test track screen, with the ability to follow your car around the track [*] Added the Ellisbury track, with Tri-Oval, Grand Prix, GT and Junior track layouts[/list] [img]{STEAM_CLAN_IMAGE}/8118030/da834ca30012e7cdda2db8ee2dccb07bfd30db2a.png[/img] [i]The new Ellisbury track.[/i] [h3]Engine Designer[/h3][list] [*] Complete revamp of engine block and bottom end, including up-boring and new interactions [*] Engine power density mechanic added [*] Engine emissions calculations completely overhauled, reflecting real-world test cycles [*] Added several graph options to help players visualise engine emissions and efficiency performance [*] Improved accuracy of catalytic converter behaviour, added pre-cats options [*] Complete overhaul of engine dyno, new gauges, more info and full control of load and RPM [*] Lots of new and improved engine artwork[/list] [img]{STEAM_CLAN_IMAGE}/8118030/8fa91cc65fda9e64b2003eac7beab6961022acb8.png[/img] [i]The new engine dyno at work, showing all of the new information and emissions stats.[/i] [h3]Poster Mode[/h3][list] [*] With fully user-configurable and moddable layouts to create your own car posters[/list] [h3]Campaign Mode[/h3][list] [*] Added Sankey charts to allow players to see competitors and visualise sales and market flows [*] More dynamic AI companies now use techpool and production quality properly [*] Countries now have techpool offsets to better reflect local conditions [*] Reliability is now an important factor in desirability calculations[/list] [img]{STEAM_CLAN_IMAGE}/8118030/17fe951cd43ec00bbd4dceb44e5683fb00612716.png[/img] [i]This rally-inspired hot hatchback by [b]Azka[/b] looks ready for anything![/i] [h3]BeamNG Exporter[/h3][list] [*] Added new camera display widget to control custom camera locations for exported cars [*] Fixed decal discolouration and LOD issues in exported cars [*] Many fixes and updates to materials in exported cars - carbon fibre is now fixed too [*] Improved exporter’s ability to handle anything edited with the Advanced Trim Tool [*] Implemented electric centre differentials [*] Rebalanced tire parameters [*] Added "Fixed Fixtures" export parameter. Breakable fixtures immune to breaking but can collide [*] Implemented drivetrain friction [*] Active dampers and sway bars now export [*] Body weight will now be adjusted for added light and fixture weight (to a point)[/list] [img]{STEAM_CLAN_IMAGE}/8118030/0872617f7edf3bd787c567ec56b843a06ffe4247.png[/img] [i][b]LS Swapped Rx-7[/b] brings us this ten-star car build![/i] [h2]What's Next?[/h2] The immediate task at hand for us is to take the vast amount of questions, comments and inevitable bug reports generated in the open beta phase. We'll provide regular patches working towards the full public release. After an inevitably busy first one or two weeks, our team will start to partially shift some focus toward the second milestone of the Supercharger Update, the Al-Rilma Update. More news on that in the not-too-distant future! Cheers! [img]{STEAM_CLAN_IMAGE}/8118030/1fa5f6a417958c62b8b4fb80b327e69090fa1bb0.png[/img] [i]Catch us again later, much like [b]Oreology's[/b] custom street racer![/i]