Ellisbury Update: Patch 4

Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

With this patch we are wrapping up the focused development of the Ellisbury Update. If things break or issues pop up, we'll address them via smaller hotfixes. So what is in this patch? Have a look! [h3]General Fixes & Improvements[/h3][list] [*] Implemented familiarity gain dependence on the difference between Quality and TechPool [*] Updated campaign safety regulations to better match the new safety stat progression [*] Added a lock/unlock all fixtures button to Advanced Fixture Controls [*] Added poster layout with single masked car image to allow auto-cropping to .png [*] Added part type in tooltip for research timeline items [*] Added VRAM usage indicator and warning system [*] Fixed pushrod heads causing the headers to be angled incorrectly [*] Fixed error in car body BodyEditor_10sSupercar02-Coupe_Update_1_0_Preview [*] Fixed issue with traction graph scaling when using AWD scaling with force, not acceleration [*] Fixed limit to awareness option not working correct in markets drop down [*] Fixed tooltip inconsistency for engine family [*] Fixed techpool UI not updating when switching entertainment category [*] Fixed disabled addons not telling you why they are disabled [*] Turned off a plugin that was crashing on startup for some people [*] Possibly fixed a crash with loading of mods [*] Made safemode not load mods [*] Improved performance going into car and engine designer loading [*] Disabled being able to edit the sandbox company in the company manager. [b]Note:[/b] This may require cars to be moved out of the edited sandbox company. [*] Added a database clean-up on entering car and engine manager to save corrupted items [b]Note: [/b]If you have a database with thousands of orphaned items, this may take a minute![/list] [h3]Art & Car Bodies[/h3][list] [*] Added a new family of car bodies named grm_mercy [*] Revised DAOHC head art [*] Fixed a shading issue on left rear quarter panel of 10sSupercar02 family [*] Fixed missing interior polygons on FLAT DAOHC Classic Blocky valve cover[/list] [h3]BeamNG Exporter[/h3][list] [*] Adjusted automatic torque converter sizing for more correct stall/launch rpm [*] Greatly reduced low load automatic shift point RPM values [*] Adjusted dual clutch launch RPM values to prevent clutch from engaging at idle [*] Corrected motion ratio issue with Macpherson suspension [*] Adjusted steering limiter beams on Macpherson front to prevent wheel full lock "jacking" [*] Increased max steering angle of Macpherson and Live Axle to match Double Wishbone [*] Overhaul of damper stiffness exporting for more correct damping values [*] Fixed swaybar stiffness exporting softer than it should, and sometimes inconsistently front to rear [*] Further tweaks to tyre sliding friction and Stribeck values to improve handling during slides [*] Fixed Advanced AWD having no bias offset at low drivetrain quality [*] On-Demand AWD offroad locked enables at trim year + drivetrain quality of 2016[/list] We're keeping a close eye on what more needs fixing. Cheers!