Laying the Groundwork for Competitive - 17.3

Breachers

Breachers is a tactical 5v5 VR FPS. Plan your assault or orchestrate your defense as a team through intense close-quarters combat. Climb, vault, rappel, swing, shoot and strategize your way to victory in stunning environments.

With the Competitive Update inching closer, we just dropped a small patch that lays a bit of groundwork for it. For the full list of changes, including bug fixes, check the #dev-log channel in our [url=https://www.breachersvr.com/discord]Discord[/url]! The main thing that's changed, are the names and icons of the progression elements in the game. These new level tiers make more sense to us, as the old ones would suit something like competitive tiers better. [list] [*] Bronze -> [b]Private[/b] [*] Silver -> [b]Corporal[/b] [*] Gold -> [b]Sergeant[/b] [*] Platinum -> [b]Captain[/b] [*] Diamond -> [b]General[/b] [/list] [h2]Balancing Changes[/h2] We also have a few balancing changes for you! Highlights are reduced Cadillo recoil and a rework for the Viper recoil, and a shorter EMP detonation time. The full list: [list] [*] Heavily reduced Cadillo recoil [*] Reworked Viper recoil [*] Reduced the cost of proximity sensors from 400 to 200 [*] Reduced the EMP detonation time from 60 to 45 seconds [*] Reduced the cost of extended mag from 150 to 100 [*] Reduced the cost of laser from 50 to 25 [/list] Roughly a week ago, we also fixed several issues that should result in fuller servers. Additionally, we've heard you, and next week, we'll be experimenting with level-based matchmaking for Quickplay to improve player experience. Great things are to come in 2024, and we can't wait to share it all as soon as they're ready! Cheers, and happy breaching! - Triangle Factory