KSP2 Release Notes - Update v0.2.2.0

Kerbal Space Program 2

Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.

[h2][b]Bug Fixes[/b][/h2] [h3][i]Construction[/i][/h3] [list] [*] Fixed: Moving stages around in the extended staging stack is difficult [*] Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel [*] Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building [*] Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel [/list] [h3][i]Flight & Map[/i][/h3] [list] [*] Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break [*] Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes [*] Revised parachute drag numbers to provide a more consistent experience [*] Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager [*] Maneuvers can now be created in the map even if a vessel shows 0 delta-V available [*] Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear [*] Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn [*] Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn [*] Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn [*] Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping [*] Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected [*] Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly [*] Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch [/list] [h3][i]FX & Audio[/i][/h3] [list] [*] Fixed: Smoke sequence VFX and SFX are missing after reverting to launch [/list] [h3][i]Menus and Settings[/i][/h3] [list] [*] Updated game credits [*] Removed the Private Division Launcher [/list] [h3][i]Missions and Tutorials[/i][/h3] [list] [*] Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion [*] Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial [/list] [h3][i]Saving and Loading[/i][/h3] [list] [*] Added aditional autosave points during Flight gameplay [/list] [h3][i]UI / UX[/i][/h3] [list] [*] Added a dedicated Recover Vessel button in the flight HUD [*] Added notifications for when a player attempts blocked actions during timewarp or paused states [*] Added UI signpost when timewarping [*] Added notifications for when a parachute breaks in flight [*] Reduced the duration of the pre-launch countdown sequence [/list] [h2][b]Submitting Bug Reports and Feedback[/b][/h2] [b]If you'd like to provide feedback about this build: [/b] [i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/120-ksp2-suggestions-and-development-discussion/]Suggest a Change on the KSP Forums[/url][/i] [b]Bug reports should be shared to:[/b] [i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/144-ksp2-bug-reports/]Dedicated Bug Reports on the KSP Subforum[/url][/i]