[h3]IXE Version 39.[/h3]
Introducing [b]Game Modes![/b]
With [b]FreeBuild[/b] you can play with unlimited unit building for extra domination of the creeper. Or, if you want the creeper to fight back even harder, enable [b]Slammer[/b] mode.
Also, the check out the new [b]Sand Info[/b] pane. It provides more info about the sand you are pointing at.
[img]{STEAM_CLAN_IMAGE}/44277698/0c2a62ea7f44468667feb307faa0d22bf42ca0ad.png[/img]
[b]Full change list[/b]
- Added [b]FreeBuild[/b] and [b]Slammer[/b] modes!
- Added [b]Sand Info[/b] pane!
- Added confirmation dialogs to restart and exit from mission game menu.
- Prevent mouse wheel from zooming the star system view when pointing at a mission launch pane.
- Prevent click through to star when clicking on the mission launch panel.
- Updated Tangent7 mission to have normal shield LOS settings.
- Make sure to not show the play log at end of mission until any final conversation dialog is complete.
- Make a units control ui row draggable (left/right) if the controls are too wide to fit visually on one row.
- Fixed issue with CBomb armed state not appearing after a save/load.
- Fixed issue preventing Particulate from not appearing in full map screenshots taken with Shift-F11.
- Added AllManager to tangent scene. This fixes a problem with UI scaling in Tangent menu.
- Removed debug.Log from GetCreeperInArea.
- Fixed crash when moving a ship that spawns move particles off the edge of the map.
- Fixed issue with collect packets reverting to pathing that ignores creeper after a save/load.
- Fixed issue with activated ixe core not staying hilighted after a save/load.
- Made version string not raycast and overlap exit game button.
- Trim the plan name in pickup controller to handle accidental leading and trailing spaces
- Prevent exception when manual mode is turned on for cannon controller.
- When deleting a map in the editor list, show the name of the map correctly on the confirmation dialog.
- When uploading a map, allow tag list to be clicked to add the tag to the map.