ICBM - v1.1.2 Update

ICBM

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

We have released a new patch for ICBM Check out the full changelog below: - Added the Campaign mode support - Added Briefing, and Debriefing for Missions in Campaign mode - Added Mission control actions - Added possibility to write blocks of actions and execute them by events - Added possibility to implement complex events using AND, OR, THEN and NOT operators - Fixed a crash when Laser is fired - Fixed the Tutorial - 2 not finishing bug - Fixed the "disconnect" problems in MP in a number of cases - Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any string or ident. The values are ignored, but can be useful for some mods. - Fixed incorrect speed drawing for missiles that cannot be launched under water - Not printing range for movable ground units - Now showing the hosted units for aircraft on land - Not drawing weapon config for the hosted units without any weapon - Not drawing missile count when it is more than 10000 - BOARD_TOLERANCE is now configurable per-map - HOST_TOLERANCE is now configurable per-map - Air-dropped units cannot be collected anymore unless the host aircraft has CanHangInTheAir property - Units with CanHangInTheAir property now use fuel while hanging - Added possibility to control MipMapping for individual units or for all units of some specific map - Printing the Mission Objectives for Scenario mode instead of the scores - Now you can hold SHIFT while changing weapon config to set this config for ALL units of this type - Added the protection against leaderboard cheating