ICBM - v1.0.7 update

ICBM

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

We're releasing a new update for ICBM. [b]Full changelog:[/b] 1.0.7 + Significantly improved the map loading time + Added support for the high-resolution map textures (up to 128K resolution) + Added support for the "regional maps", including camera restrictions + Added the "Shore" AI placement type * Fixed the visibility problems with AWACS aircraft + Added the support for high-precision pathfinding maps * CanAccessGlobalStorage property now functions, it is default for all Ground unit types + Added ResupplyRange unit property, that allows units to give access to global supplies to other units + Now the scrolling speed can be configured separately by mods for the main scrollers. Use AdditionalElements.txt, after the elements themselves, you can place the keyword "Scroller " followed by one of the following ID: TechTree, AvailableUnits, ConstructionUnits, ConstructionQueue, InfoPanel, General; then followed by the floating point multiplier to increase or reduce the default scrolling speed. + Added "CanRetarget" property to missiles (No by default) - meaning the missile can select a new target when the original is destroyed + Improved characteristics of SAMs and Mobile SAMs