ICBM - v1.0.4 Update

ICBM

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

We have released a new update for ICBM, including many additions, improvements and fixes. - Fixed the faction name in the alliance window - Added the "ObsoleteIfTech" property to the AI groups, preventing AI from building and restocking this kind of group when some more advanced tech is available - Fixed the faction-specific missiles - Added the "AutoRotate" property to the movie index files - Added the "Slave" property to the units - to indicate the units that can only be hosted by other units - Added AutoReturn property that makes the unit check its remaining range and returning to the host if required - Added the ranged units of non-airborne type - Fixed the pathfinding for the hosted non-airborne type units - Fixed the problem with point distribution - Added the "DisablingTech" property for Missiles - Do not automatically attack the AI units if their destruction can trigger nuclear response - Fixed AI incorrectly assigning the group leader when a group contains several units of a leader type - Added the possibility for the game to run in background when in fullscreen borderless mode (auto-detect resolution) - Does not print the availability of the previous game version anymore - Added the property "MaxNumberOnMap" to allow restricting the number of units of some type that can be active in the same time - Fixed Alliance score drawing - Fixed the "Kill the World" achievement - ALBMs Range lowered - ALBMs do not get increased effective range with Hypersonic - Bombers range is not increased with Air Refuel only, not with Advanced Aircrafts - Slightly reduced the range of Bombers - Increased the range of Fighters and Attack Bombers - Added the possibility for "Seasonal" mods - Now printing the effective range in the info window for missiles instead of theoretical range - Added LeadGuidance property to missiles (0 to 1) - Pollution color and opacity is now moddable - Satellites now take random position on their traverse path, to avoid instant intelligence gathering - Filtering out web links from room names and chat messages - Added the possibility to modify "VirtualCity" unit type, to change city properties - Added FullEffectRange TechModifier to Missiles - to influence the explosion - Added AffectedRange TechModifier to Missiles - to influence the explosion - If some technology depend on another via some zero-cost tech, the dependency is now printed in the tech description - Added the settings to control Tech Tree scaling and spacing - Improved the precision of the missile trajectory prediction - Added the SmokeSpeedMult and SmokeSizeMult properties to missiles to control the smoke of launch - Changed the hit probability calculation algorithm for ballistic anti-missiles