ICBM - v1.01.01 Update

ICBM

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

[list] [*] Fixed Libreville city image not changing correctly. [*] Added inertial panning. [*] Fixed inertial scrolling/zooming. [*] Added inertial controls settings to the Config screen. [*] Added FatalWarning when some technology image is not found instead of a crash. [*] Fixed S_FACTION_ID_n and BLOCKER technologies. [*] Fixed the problem with sounds not re-loading when enabling/disabling the mods. [*] Changed the Specular lightning algorithm - now it is shader-based. [*] All used shaders are now moddable. [*] Every map can use it's own set of shaders. [*] Supported Normal Mapping for maps. [*] Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier). [*] Added global scale modifier for order drawing. [*] Fixed the bug with city selection when units are grouped very close to it. [*] Added the "Collateral" property to explosions <- currently for LastingEffect only. [*] Fixed autobuild ignoring CanBeBuilt property. [*] DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage. [*] DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all. [*] Pollution clouds are now more subtle. [*] Added dynamic lights from the nuclear explosions (if supported by the map texture). [*] Fixed the problem with mods reloading that may lead to crashes. [*] Fixed the synchronization problem that was leading to disconnects and crashes. [*] Strike Plans now survive disconnects. [/list]