ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.
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[*] Fixed Libreville city image not changing correctly.
[*] Added inertial panning.
[*] Fixed inertial scrolling/zooming.
[*] Added inertial controls settings to the Config screen.
[*] Added FatalWarning when some technology image is not found instead of a crash.
[*] Fixed S_FACTION_ID_n and BLOCKER technologies.
[*] Fixed the problem with sounds not re-loading when enabling/disabling the mods.
[*] Changed the Specular lightning algorithm - now it is shader-based.
[*] All used shaders are now moddable.
[*] Every map can use it's own set of shaders.
[*] Supported Normal Mapping for maps.
[*] Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier).
[*] Added global scale modifier for order drawing.
[*] Fixed the bug with city selection when units are grouped very close to it.
[*] Added the "Collateral" property to explosions <- currently for LastingEffect only.
[*] Fixed autobuild ignoring CanBeBuilt property.
[*] DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage.
[*] DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all.
[*] Pollution clouds are now more subtle.
[*] Added dynamic lights from the nuclear explosions (if supported by the map texture).
[*] Fixed the problem with mods reloading that may lead to crashes.
[*] Fixed the synchronization problem that was leading to disconnects and crashes.
[*] Strike Plans now survive disconnects.
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