ICBM - v1.1.1 Update

ICBM

ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.

A new patch is now available for ICBM! Have a look at the full changelog: v1.1.1 * Fixed Libreville city image not changing correctly. + Added inertial panning * Fixed inertial scrolling/zooming + Added inertial controls settings to the Config screen * Added FatalWarning when some technology image is not found instead of a crash * Fixed S_FACTION_ID_n and BLOCKER technologies * Fixed the problem with sounds not re-loading when enabling/disabling the mods + Changed the Specular lightning algorithm - now it is shader-based + All used shaders are now moddable + Every map can use it's own set of shaders + Supported Normal Mapping for maps + Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier) + Added global scale modifier for order drawing * Fixed the bug with city selection when units are grouped very close to it + Added the "Collateral" property to explosions <- currently for LastingEffect only * Fixed autobuild ignoring CanBeBuilt property + DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage + DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all + Pollution clouds are now more subtle + Added dynamic lights from the nuclear explosions (if supported by the map texture) * Fixed the problem with mods reloading that may lead to crashes * Fixed the syncronization problem that was leading to disconnects and crashes + Strike Plans now survive disconnects