HWR News — New armor system overview

Heads Will Roll

Hardcore survival RPG with non-linear story that lets you taste the life of a medieval soldier.

Hello. As was promised, today I'm bringing you another blogpost with more information about new features that will be introduced in Reforged and Downfall. This time we will discuss armor. First of all, let's talk numbers. The overall amount of available armor items has been increased dramatically. At this point the work-in-progress build of the game has 21 body armors, 21 helmets, 20 gorgets\bracers\greaves and several helmet attachments. This is a considerable improvement over the original game and this number is very likely to increase even more as the work is not yet done. Having this many types of defensive equipment will allow the player to deeply customize his character's loadout in order to suit the chosen playstyle or address any particular issue. [h3]New slots[/h3] This is also helped by the fact that there will be 3 new equipment slots for gorgets (neck armor), bracers and greaves (limbs armor). Thus, even at the earlier stages of the game, the player can obtain a very respectable level of protection. But most of the armor, obviously, comes with various debuffs so it will always be a trade-off between better protection or better combat stats. [h3]Prestige[/h3] New equipment slots and new armor pieces are also going to have more significance due to the introduction of the Prestige mechanic. The better equipment you've got on - the higher is your Prestige. This, in turn, means better chance to impress people and command their respect. So, if you find yourself doing some diplomatic mission or seeking to make an impression on a noble lady — it may be wise to put aside your trusty but worn chainmail and suit up with something fancier (even if you're not intending to use it on a battlefield). [h3]Combat mechanics[/h3] When it comes to combat mechanics there's news too. Limbs armor is now a fully separate value; all armor items can now receive separate damage to diffetent armor zones (so, for example, a body armor with limbs protection after absorbing blows to the limbs can lose several points of 'limbs armor' value while 'torso armor' value will remain as it was). The same applies to allies and enemies whose equipment too can take damage to a particular zone. [h3]Manual armor repair[/h3] During repair the item can lose some stats as well. For example, armor, cover and prestige values will lower when the player attempts to manually repair the item while not being that skilled at craftsmanship. Obviously, the more you level the skill - the fewer stat losses your items will take. Same thing will happen if the player does cheap partial repair through blacksmith. Full repair, on the other hand, might cost a lot higher — but will return your item back with pristine stats. [h3]Armor crafting[/h3] And now for the most interesting part — armor crafting and custom armor. Yes, both Downfall and Reforged will have armor crafting: player will be able to combine different armor items in order to get an item with higher stats. Unlike consumable crafting system, armor crafting WILL NOT be giving you a predetermined item with a prethough list of parameters but rather will produce you a completely new item with dynamic stats. This means that combining two damaged or two pristine items will not give you the same result. The outcome will also be influenced by your craftsmanship skill. The higher it is — the more bonuses the item will receive (i.e. more armor, more cover, higher sell price, more prestige, fewer debuffs etc.). [img]{STEAM_CLAN_IMAGE}/39772727/8ca0c777fe0b93772941dc1aad0df79accf8d39c.jpg[/img] Same goes for the head armor items. Some of helmets too will be able to be combined with each other (bascinet + mail coif, for example) or will take on attachments, like visor or face protection chops. [img]{STEAM_CLAN_IMAGE}/39772727/c0e4170587de4d82aa472fae5bf329064eb42b81.jpg[/img] The player won't, of course, be able to combine ANY items — heavy armor (plate mails, full helmets etc.) is not going to be usable in crafting. The crafting system will remain more reasonable and revolve around combining things like a padded jacket and a chainmail or a chainmail and a cuirass or a demi-cuirass and a plackart etc. So these are the main points when it comes to the new armor system. It took a lot of work to implement and I really hope that it will be a lot of fun for you to use. In the next blogposts I'm going to do similar overviews for weapons, trinkets, ally-related mechanics and other stuff — so stay tuned for more news. Cheers, 1917 Studios https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/