Coming next week - Update 1.5

Heads Will Roll

Hardcore survival RPG with non-linear story that lets you taste the life of a medieval soldier.

Hello! We definitely did not expect this, but "small" update 1.5 is somehow shaping up to be even bigger than 1.3 with tons of new features. Here's a glimpse of what's coming: 1. Antidote rework. If applied before being poisoned it will give character a Poison Shield that will absorb incoming poison damage, negating its effect. 2. Change of crafting mechanics for poison. One bottle of poison can now be used on up to three bolts, losing 1 charge after every use. 3. Armor, helmets and shields now can be repaired. This service will be provided by a new character with new quests. 4. New attacks for Executioner's Axe, Justice Sword, Warhammer, Great Warhammer, Estoc, Mercenary's Companion. Including some with unique mechanics (Culling Strike, Smite). 5. Shield now can be dropped in battle. 6. Player's passiveness in combat will now have a scaling reputation\virtue penalty - starting relatively small and then increasing. 7. New weapon type - throwing daggers. 8. Improvements\reworks for several quests. 9, Enemies can spawn with and use several types of trinkets similar to the ones player has. 10. New UI tooltips for Fatigue, Shield and Posion Shield. 11. Some new items. And probably even more new stuff! Due to its impressive size this update is taking a little longer and will not be released this weekend. Instead we hope to release it some time next week - most likely somewhere around Friday-Sunday. After 1.5 we will be fully concentrating on new story chapters. Also, if you're interested in discussing game or would like to see some sneak peeks of new stuff - consider joining our Discord! https://discord.gg/6y2NjEpXWv Stay tuned!