Hardcore survival RPG with non-linear story that lets you taste the life of a medieval soldier.
Hello guys!
Update 1.2 is just around the corner and (if all goes well) it should be coming this weekend (most likely Sunday night). This update will bring Russian localization and a number of very important gameplay changes. Here are some of them:
1. Crossbows have been slightly reworked: now they require less skill points to be used effectively and have a higher chance of inflicting injuries. Coupled with all the pouches now having an extra slot (as of patch 1.1) they should become a considerably more viable option as a secondary or maybe even a primary weapon.
2. Crossbows' Aimed Shot attack now can target limbs and inflict proper limbs-related injuries.
3. Killed enemies will no longer drop bolts as loot and now have an increased chance to drop more valuable items (such as trinkets, armor/helmets and weapons).
4. Weapon Skill has been slightly reworked; it still increases damage but now has lower impact on character's hit accuracy and chances to evade an attack.
5. Solo training and sparring have been reworked and will yield less skill points.
6. Weak Spot attack no longer ignores shields.
7. All halberd-type weapons now have a Split Shield attack.
8. Killing bandits and brigands in the Woods will reward you with more Virtue and gold; looting them will not decrease your Virtue.
9. Various bugs and localization typos have been fixed.
Please note, that this list in not the complete changelog and full changelog will be posted on the day of release.
Stay tuned.