Hotfix v0.5.4

Too Many Cooks

Fired and blackballed by Chef Hamsey, you are a chef looking to find your next position. Unfortunately, the employees of any restaurant you walk into want you dead! Fight off hordes of enemies while upgrading through a food-themed upgrade tree.

[list] *Final XP gained at end of run now continues into endless rather than stopping after second boss [/list] [list] *Final XP gained increased 2x to help with permanent shop upgrade purchases [/list] [list] *First boss in kitchen speed decreased from 3.5 > 3.15 [/list] [list] *Fixed bug with snap peas upgrade [/list] [list] *Fixed meatballs giving crit chance upgrade even after snap peas are purchased or crit chance is over 100% [/list] [list] *Changed background of mini-boss health bar to make its health more clear [/list] [list] *Changed “+2 boss rerolls” to “+2 chest rerolls” to make it clearer that it’s for the chest drops, regardless if it’s from the boss or a mini-boss [/list] [list] *Damage indicator on mini-boss is now drawn higher than the health bar—helps with late game when it takes a lot to kill them. [/list] [list] *Projectiles in kitchen and teppanyaki restaurant now have red outline to make them easier to see [/list] [list] *Decreased orbiting blueberry upgrade size [/list] [list] *More to come: Unlock the next character and weapon after beating the prior level, not the current. (i.e., you won’t need to beat the teppanyaki level with the chef to unlock the sushi chef, unlocking the teppanyaki level also unlocks the sushi chef at the same time) Damage scaling. Right now the damage increases by multiplier so 25% damage increase is based on your current damage, not base damage. This can cause the damage to get insane. Working on a fix for this now! Enjoy the ridiculous OPness while you can ;) There’s a slight bug with the windowed mode, working on it! [/list]