Wild Indigo Ranch is a cozy cowboy-life RPG for 1-4 players. Start a new life on the prairie, explore the frontier, build the finest ranch in the West, and ride into the sunset.
Howdy cowpokes,
Hotfix [b]1.0.172p[/b] is now live!
We managed to fix the issue where players would not be able to receive a multiplayer code.
NOTE: In this update you will also have all the fixes and changes made with version 1.0.166p.
Here's the list for 1.0.166p in case you haven't seen it:
[h3]General fixes and adjustments[/h3]
[list]
[*] Fixed an issue where some ammo and weapons would say that their damage type is "Blunt Damage Taken" instead of just "Blunt"
[*] Fixed an issue where some non-red painted elements would could as red for some ledger tasks
[*] Fixed an issue where Tallulah would be running away from her watering can when you first meet her
[*] Fixed an issue where the "Free The Deer"- quest said to talk to Teddy, but it wouldn't progress by doing so
[*] Changed the cabin wall model so that there's no longer a beam overlapping with wall-mounted objects
[*] Fixed an issue where the hanging garden box couldn't be placed on the tall cabin window
[*] Fixed an issue where the pre-existing green saloon walls in Tumbleville couldn't be painted without having to replace them entirely
[*] Fixed an issue where some quest steps would not be marked as completed, even though the whole quest is completed
[*] Fixed an issue where the water trough didn't highlight when hovered over with the hammer
[*] Fixed an issue where the sheriff sign was rotated the wrong way when built
[*] Fixed an issue where changing pages in the Quick Item menu sometimes didn't work
[*] Crafting and construction recipes with three or fewer ingredients now utilize the available space better
[*] Fixed an issue where items equipped with the Quick Items menu would sometimes unequip right as the menu was closed
[*] Fixed an issue where some mounted bandits would sometimes zoom around at super-sonic speed
[*] Fixed an issue where tint effects on activatable objects and NPCs would sometimes linger around
[*] Fixed an issue where Agatha would buy a deprecated cactus stew item
[*] Fixed an issue where Juan didn't sell you the recipe for the leather lasso
[*] Cleaned up the recipes in the journal, so you should be able to fill it out now
[*] Fixed an issue where one step of Howard's Treasure hunt would always be skipped
[*] You can now see discovered totem poles on the world map and minimap - existing save files need to rediscover them before they start showing up!
[*] Fixed a bug where other players would sometimes just be called "Player" on the world map
[*] Fixed an issue where the Hot Tub would appear twice in the construction menu
[*] Improved the way animals load in/unload to reduce the chance of them escaping their enclosures.
[*] Fixed an issue where you could fall through the world at the Fool's Gold Grotto
[/list]
[h3]Steam Deck[/h3]
[list]
[*] Added a Large UI mode for playing on Steam Deck and the big screen
[*] Large UI mode is enabled by default when launching the game on Steam Deck
[*] When turned on, text and other UI elements are increased in size
[*] Long item descriptions in the crafting menu and other places are shown as several pages, which automatically cycle through the text
[*] Task requirements and rewards in the ledger are shown using horizontal bars instead of squares to make the text more legible
[*] Fixed an issue where the bumper and trigger buttons on Steam Deck were called “LB”, “RB”, “LT” and “RT” rather than “L1”, “R1”, “L2” and “R2”.
[*] Improved the on-screen keyboard to make the text on the keys more legible
[*] Status effects are now shown in a vertical bar to make the name more legible
[*] Fixed an issue where viewing the details of an item in a shop sometimes had the title text overlap the icon
[/list]