Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
[h1]Hello Adventurers![/h1]
Our next update is drawing near. In it we will add translations in multiple languages to the game. The experimental update will include a first unrefined batch of translations that will receive some fixes until next week. Alongside the translation we’ve run a full quality pass over the original texts. And finally we’ve also worked on glove items and some smaller changes and bug fixes.
[b]Note: Not all languages are available yet as they are WIP. UIs may not fit yet![/b]
Languages available: Chinese (Simplified), Czech, French, German, Italian, Korean, Polish, Portuguese (Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian
Missing: Japanese, Portuguese (Portugal)
As usual, everyone can join the experimental branch to get an early impression of the update. You can access the branch in Steam via [b]games properties -> betas -> setting the beta participation to experimental[/b]. We are looking forward to your feedback on the Steam Forums or Discord!
[b]Experimental Update: 7th June 2024
Main Update: 14th June 2024[/b]
[h2]Experimental Changelog[/h2]
[h3]Translations[/h3]
[list]
[*] Adding translations for: Chinese (Simplified), Czech, French, German, Italian, [strike]Japanese[/strike], Korean, Polish, Portuguese ([strike]Portugal [/strike]& Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian
[*] Automatic language detection based on Steam language settings
[*] Added language selection from the settings menu
[/list]
[i]Note: Because the game is steadily developing, not all texts will be translated when updates are released. We’ll be updating the translation of new texts as soon as possible.[/i]
[h3]Changes[/h3]
[list]
[*] The “Electrify” effect is now called “Spark”.
[*] Several various adjustments to the English texts
[*] Quest board was extended to offer more space for text.
[*] Quest Tracker now shows required character
[/list]
[h3]Small Features[/h3]
[list]
[*] Gem Clusters now change color depending on their XP value.
[*] Blue: <50, Yellow: <500, Red: <5000, Translucent: 5000 or more
[*] Selecting an inventory slot in the stash menu will now filter the items in the stash.
[/list]
[h3]Items[/h3]
[list]
[*] Sparking Tips: Variant (Lightning) has been added
[*] Invocator’s Grasp: Variant (Elites) has been added
[*] Thronfists: Variant (Vacuum) has been added
[*] Fencer Gauntlets: Variant (Multistrike) has been added
[*] Spellcaster Gloves: Variant (Uncommon) has been removed
[*] Spellcaster Gloves: Variant (Hyperfocus) has been added
[*] Spellcaster Gloves: Variant (Multitasking) has been added
[*] New Item: Frost Thorns including two Variants
[*] New Item: Thundercharge Gauntlets including three Variants
[*] New Item: Bloodstained Wrappings including two Variants
[/list]
[h3]Quests[/h3]
[list]
[*] Untouchable II (Norseman) has been added, unlocking Frost Thorns
[*] Blood’s Blessing (Beast Huntress) has been added, unlocking Bloodstained Wrappings
[*] Trained Sorceress (Sorceress) does now unlock Thundercharged Gauntlets
[/list]
[h3]Balancing[/h3]
[list]
[*] Hunting Gloves: 20% -> 30% Multistrike
[*] Hunting Gloves (Boost): 40% -> 60% Multistrike
[*] Hunting Gloves (Growth): 20% -> 30% Multistrike
[*] Hunting Gloves (Growth): 0.5%/2 Levels Multistrike -> 0.3%/Level Multistrike
[*] Invocator’s Grasp: 40% Spawns -> 30% Spawns, Remove Force
[*] Invocator’s Grasp: 20% Damage -> 50% Damage
[*] Invocator’s Grasp (Uncommon) replaced with variants (Swarm) and (Elites)
[*] Invocator’s Grasp (Swarm): 60% Spawns, 50% Damage
[*] Invocator’s Grasp (Elites): 30% Spawns, 20 Base Damage, 50% Damage
[*] Unholy Touch: 50% Affliction -> 20% Fragile
[*] Unholy Touch (Uncommon): -> (Slow) / 100% Affliction -> 20% Slow
[*] Unholy Touch (Fragile): 100% Fragile -> 40% Fragile
[*] Unholy Touch (all variants): Scale now with their respective effect chances
[*] Sparking Tips (all variants): Projectiles deal now damage based on the targets elemental stacks
[*] Sparking Tips (all variants): Now scale with modifiers
[*] Sparking Tips (all variants): 100% Trigger Chance -> 10% Trigger Chance
[*] Sparking Tips (all variants): Burn Chance bonus
[*] Sparking Tips: 15% Burn Chance -> 20% Burn Chance
[*] Sparking Tips (Uncommon) -> (Fire)
[*] Sparking Tips (Fire): 15% Burn Chance -> 20% Burn Chance
[*] Sparking Tips (Fire): +100% Elemental effect damage bonus
[*] Thornfists (Uncommon) -> (Retribution)
[*] Quickhand Gloves (Growth): 0.4%/Level Attack Speed -> 0.3%/Level Attack Speed
[*] Longfinger Gloves & (Growth): 80% Pickup Range -> 100% Pickup Range
[*] Longfinger Gloves (Boost): 160% Pickup Range -> 200% Pickup Range
[*] Fencer Gauntlets (all variants): Removed additional block strength
[*] Spellcaster Gloves: 66.6% maximum Damage Bonus -> 100%
[*] Spellcaster Gloves: Reduce Delay from 2s to 1s
[*] Spellcaster Gloves: Increase Charge Speed
[*] Trait Piercing Wind: 0.10 Base Crit Bonus -> 0.15 Base Crit Bonus
[*] Iron Ring: 10 Base Damage -> 15 Base Damage
[*] Iron Ring (Boost): 20 Base Damage -> 30 Base Damage
[*] Iron Ring (Growth): 10 Base Damage -> 15, 0.125 Damage per Level -> 0.15
[*] Plated Boots (all variants): Changed % values to base values
[*] Plated Boots: 10 Defense, 10 Block Strength
[*] Plated Boots (Boost): 20 Defense, 20 Block Strength
[*] Plated Boots (Growth): 0.1 Defense & Block Strength per Level
[*] Runner Shoes: 25% Movement Speed -> 20% Movement Speed
[*] Runner Shoes (Boost): 45% Movement Speed -> 40% Movement Speed
[*] Runner Shoes (Growth): 0.5% Movement Speed / 2 Levels -> 0.2%/Level
[*] Plate Armor: 20% Block Strength -> 10 Base Block Strength
[*] Plate Armor: 20% Health -> 25% Health
[*] Plate Armor (Boost): 20 Base Block Strength & 50% Health
[*] Plate Armor (Growth): 0.1 Base Block & 0.25% Health per Level
[*] Chain Mail: 20% Defense -> 10 Base Defense
[*] Chain Mail: 20% Max Health -> 25% Max Health
[*] Chain Mail (Boost): 20 Base Defense & 50% Max Health
[*] Chain Mail (Growth): 0.1 Base Defense & 0.25% Max Health per Level
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Projectile Stats, the cone display did not give correct information
[*] Exterminator’s Flame Caster no longer scales cone with Area
[*] Added missing Modifier Icons for Vision Crown and Warchief’s Visor
[*] Thunder Crown (Uncommon) had no Crit Chance (now 10%) / Crit Bonus (now 100%)
[*] Thunder Crown (Uncommon) had wrong Base Damage of 100 instead of 200
[*] Thunder Crown (Uncommon) falsely scaled with Attack Speed and Multistrike
[*] Swordsman character info in the selection screen were wrong (Main Weapon stats)
[*] Beast Huntress’ Base multistrike increase should have been 0.006 instead of 0.005 per level
[*] Beast Huntress character info stated 0.01 multistrike increase per level, was fixed
[*] Description of Frost Avalanche IV (Frost) Trait: Frost Chance -> Elemental Effect Chance
[*] Sparking Tips now show up in damage statistics
[*] Red item chests only gave 1 instead 2 item options
[*] Potion chests would display 2 instead of 1 item option
[*] OnHitChance sources are now properly displayed as bonus in Effect Chance on Hit details
[*] Sparking Tips damage now counts as Item, Fire and Projectile damage
[*] Thornfists damage now counts as Item, Melee and Physical damage
[*] Cleric’s Weapon Proficiency (Propagation) was not properly applying its effects
[*] Transfixion Specialist quest had the wrong amount of triggers in the description
[*] Norseman’s Proficient Stance (Blizzard) did not add Frost Chance
[*] Sorceress description falsely stated she has no base regeneration
[*] Ring Blades were not considered “Melee” for Attack Speed
[*] Warlock’s “Bloodletting”-Traits were falsely limited to the main weapon
[*] Abilities get some base crit chances before revisiting their final balancing
[*] Kugelblitz: 0% -> 10% Crit Chance
[*] Dragon’s Breath; 0% -> 5% Crit Chance
[*] Radiant Aura: 0% -> 5% Crit Chance
[*] Golem Melee: 20% -> 10% Crit Chance | 65% -> 100% Crit Bonus
[*] Golem Roll: 0% -> 20% Crit Chance | 100% -> 200% Crit Bonus
[*] Updating all mismatches in the english achievements on Steam
[/list]
[b]Stay Fresh!
- Chasing Carrots[/b]