HoT Experimental Update: 2024-06-07

Halls of Torment

Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?

[h1]Hello Adventurers![/h1] Our next update is drawing near. In it we will add translations in multiple languages to the game. The experimental update will include a first unrefined batch of translations that will receive some fixes until next week. Alongside the translation we’ve run a full quality pass over the original texts. And finally we’ve also worked on glove items and some smaller changes and bug fixes. [b]Note: Not all languages are available yet as they are WIP. UIs may not fit yet![/b] Languages available: Chinese (Simplified), Czech, French, German, Italian, Korean, Polish, Portuguese (Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian Missing: Japanese, Portuguese (Portugal) As usual, everyone can join the experimental branch to get an early impression of the update. You can access the branch in Steam via [b]games properties -> betas -> setting the beta participation to experimental[/b]. We are looking forward to your feedback on the Steam Forums or Discord! [b]Experimental Update: 7th June 2024 Main Update: 14th June 2024[/b] [h2]Experimental Changelog[/h2] [h3]Translations[/h3] [list] [*] Adding translations for: Chinese (Simplified), Czech, French, German, Italian, [strike]Japanese[/strike], Korean, Polish, Portuguese ([strike]Portugal [/strike]& Brazilian), Russian, Spanish (Spain & Latin America), Ukrainian [*] Automatic language detection based on Steam language settings [*] Added language selection from the settings menu [/list] [i]Note: Because the game is steadily developing, not all texts will be translated when updates are released. We’ll be updating the translation of new texts as soon as possible.[/i] [h3]Changes[/h3] [list] [*] The “Electrify” effect is now called “Spark”. [*] Several various adjustments to the English texts [*] Quest board was extended to offer more space for text. [*] Quest Tracker now shows required character [/list] [h3]Small Features[/h3] [list] [*] Gem Clusters now change color depending on their XP value. [*] Blue: <50, Yellow: <500, Red: <5000, Translucent: 5000 or more [*] Selecting an inventory slot in the stash menu will now filter the items in the stash. [/list] [h3]Items[/h3] [list] [*] Sparking Tips: Variant (Lightning) has been added [*] Invocator’s Grasp: Variant (Elites) has been added [*] Thronfists: Variant (Vacuum) has been added [*] Fencer Gauntlets: Variant (Multistrike) has been added [*] Spellcaster Gloves: Variant (Uncommon) has been removed [*] Spellcaster Gloves: Variant (Hyperfocus) has been added [*] Spellcaster Gloves: Variant (Multitasking) has been added [*] New Item: Frost Thorns including two Variants [*] New Item: Thundercharge Gauntlets including three Variants [*] New Item: Bloodstained Wrappings including two Variants [/list] [h3]Quests[/h3] [list] [*] Untouchable II (Norseman) has been added, unlocking Frost Thorns [*] Blood’s Blessing (Beast Huntress) has been added, unlocking Bloodstained Wrappings [*] Trained Sorceress (Sorceress) does now unlock Thundercharged Gauntlets [/list] [h3]Balancing[/h3] [list] [*] Hunting Gloves: 20% -> 30% Multistrike [*] Hunting Gloves (Boost): 40% -> 60% Multistrike [*] Hunting Gloves (Growth): 20% -> 30% Multistrike [*] Hunting Gloves (Growth): 0.5%/2 Levels Multistrike -> 0.3%/Level Multistrike [*] Invocator’s Grasp: 40% Spawns -> 30% Spawns, Remove Force [*] Invocator’s Grasp: 20% Damage -> 50% Damage [*] Invocator’s Grasp (Uncommon) replaced with variants (Swarm) and (Elites) [*] Invocator’s Grasp (Swarm): 60% Spawns, 50% Damage [*] Invocator’s Grasp (Elites): 30% Spawns, 20 Base Damage, 50% Damage [*] Unholy Touch: 50% Affliction -> 20% Fragile [*] Unholy Touch (Uncommon): -> (Slow) / 100% Affliction -> 20% Slow [*] Unholy Touch (Fragile): 100% Fragile -> 40% Fragile [*] Unholy Touch (all variants): Scale now with their respective effect chances [*] Sparking Tips (all variants): Projectiles deal now damage based on the targets elemental stacks [*] Sparking Tips (all variants): Now scale with modifiers [*] Sparking Tips (all variants): 100% Trigger Chance -> 10% Trigger Chance [*] Sparking Tips (all variants): Burn Chance bonus [*] Sparking Tips: 15% Burn Chance -> 20% Burn Chance [*] Sparking Tips (Uncommon) -> (Fire) [*] Sparking Tips (Fire): 15% Burn Chance -> 20% Burn Chance [*] Sparking Tips (Fire): +100% Elemental effect damage bonus [*] Thornfists (Uncommon) -> (Retribution) [*] Quickhand Gloves (Growth): 0.4%/Level Attack Speed -> 0.3%/Level Attack Speed [*] Longfinger Gloves & (Growth): 80% Pickup Range -> 100% Pickup Range [*] Longfinger Gloves (Boost): 160% Pickup Range -> 200% Pickup Range [*] Fencer Gauntlets (all variants): Removed additional block strength [*] Spellcaster Gloves: 66.6% maximum Damage Bonus -> 100% [*] Spellcaster Gloves: Reduce Delay from 2s to 1s [*] Spellcaster Gloves: Increase Charge Speed [*] Trait Piercing Wind: 0.10 Base Crit Bonus -> 0.15 Base Crit Bonus [*] Iron Ring: 10 Base Damage -> 15 Base Damage [*] Iron Ring (Boost): 20 Base Damage -> 30 Base Damage [*] Iron Ring (Growth): 10 Base Damage -> 15, 0.125 Damage per Level -> 0.15 [*] Plated Boots (all variants): Changed % values to base values [*] Plated Boots: 10 Defense, 10 Block Strength [*] Plated Boots (Boost): 20 Defense, 20 Block Strength [*] Plated Boots (Growth): 0.1 Defense & Block Strength per Level [*] Runner Shoes: 25% Movement Speed -> 20% Movement Speed [*] Runner Shoes (Boost): 45% Movement Speed -> 40% Movement Speed [*] Runner Shoes (Growth): 0.5% Movement Speed / 2 Levels -> 0.2%/Level [*] Plate Armor: 20% Block Strength -> 10 Base Block Strength [*] Plate Armor: 20% Health -> 25% Health [*] Plate Armor (Boost): 20 Base Block Strength & 50% Health [*] Plate Armor (Growth): 0.1 Base Block & 0.25% Health per Level [*] Chain Mail: 20% Defense -> 10 Base Defense [*] Chain Mail: 20% Max Health -> 25% Max Health [*] Chain Mail (Boost): 20 Base Defense & 50% Max Health [*] Chain Mail (Growth): 0.1 Base Defense & 0.25% Max Health per Level [/list] [h3]Bug Fixes[/h3] [list] [*] Projectile Stats, the cone display did not give correct information [*] Exterminator’s Flame Caster no longer scales cone with Area [*] Added missing Modifier Icons for Vision Crown and Warchief’s Visor [*] Thunder Crown (Uncommon) had no Crit Chance (now 10%) / Crit Bonus (now 100%) [*] Thunder Crown (Uncommon) had wrong Base Damage of 100 instead of 200 [*] Thunder Crown (Uncommon) falsely scaled with Attack Speed and Multistrike [*] Swordsman character info in the selection screen were wrong (Main Weapon stats) [*] Beast Huntress’ Base multistrike increase should have been 0.006 instead of 0.005 per level [*] Beast Huntress character info stated 0.01 multistrike increase per level, was fixed [*] Description of Frost Avalanche IV (Frost) Trait: Frost Chance -> Elemental Effect Chance [*] Sparking Tips now show up in damage statistics [*] Red item chests only gave 1 instead 2 item options [*] Potion chests would display 2 instead of 1 item option [*] OnHitChance sources are now properly displayed as bonus in Effect Chance on Hit details [*] Sparking Tips damage now counts as Item, Fire and Projectile damage [*] Thornfists damage now counts as Item, Melee and Physical damage [*] Cleric’s Weapon Proficiency (Propagation) was not properly applying its effects [*] Transfixion Specialist quest had the wrong amount of triggers in the description [*] Norseman’s Proficient Stance (Blizzard) did not add Frost Chance [*] Sorceress description falsely stated she has no base regeneration [*] Ring Blades were not considered “Melee” for Attack Speed [*] Warlock’s “Bloodletting”-Traits were falsely limited to the main weapon [*] Abilities get some base crit chances before revisiting their final balancing [*] Kugelblitz: 0% -> 10% Crit Chance [*] Dragon’s Breath; 0% -> 5% Crit Chance [*] Radiant Aura: 0% -> 5% Crit Chance [*] Golem Melee: 20% -> 10% Crit Chance | 65% -> 100% Crit Bonus [*] Golem Roll: 0% -> 20% Crit Chance | 100% -> 200% Crit Bonus [*] Updating all mismatches in the english achievements on Steam [/list] [b]Stay Fresh! - Chasing Carrots[/b]