Homeseek V.1.04 update

Homeseek

Homeseek is a post-apocalyptic survival strategy game set on a resource-strapped Earth at the turn of the next century. In a dried-up wasteland where water has become the new gold, every choice you make becomes life or death.

Hi colonists, We've just rolled out a patch with some big updates today. [h2][b]Update 1.04[/b][/h2] [h3]Happiness Rework —[/h3] The happiness system got reworked. The change aims to address two issues. [list] [*] [b]Rate of citizen abandonment: [/b]Citizens now can last one more day on average when their needs are not covered. This consequently decreases the difficulty in all game modes. [*] [b]Feedback of immediate threat: [/b]Before, it was possible for citizens to leave if they had multiple needs not covered, even if they were not depressed. This is no longer the case, since happiness change now is more gradual, ensuring that only depressed citizens can leave during an event or at the start of the day. [/list] [img]{STEAM_CLAN_IMAGE}/42827592/2fa6a334a035e7dc87fb71e38166eb82a583aa61.png[/img] [h3]Balancing —[/h3] Happiness losses from events were increased by 50% on average and water extractor and collectors were slightly nerfed. These changes aim to balance the decrease in difficulty due to the Happiness rework. [list] [*] Decreased Water Extractor collection rate (11%) [*] 175/H 🠊 156/H [*] Decreased Water Collector collection rate (8%) [*] 195/H 🠊 180/H [/list] [h3]Bug fixes —[/h3] [list] [*] Fixed some bugs related to power, power producers, and how weather was affecting them. [*] Fixed a bug related to HUD buttons when players destroyed the Research/Expedition/Community Center. [*] Fixed a bug where players were getting slots instead of laws in the Endless mode. [*] Fixed bugs causing save files to get disrupted. [*] Fixed a bug where if you destroyed a building the displayed scrap refund was not calculated correctly. [*] Fixed a couple of bugs related to laws. [*] Fixed a bug causing citizens to get stuck. [/list] And a few more minor fixes. [h3]Improvements —[/h3] [list] [*] The top HUD panel now displays critical info at all times. [*] Food connections are now formed automatically. Players can still edit them to their liking. We are working on similar improvements for the water connections. [*] We changed the order of the game modes so survival mode is first, since we feel it’s more representative of the desired experience. Endless Mode will also get completely unlocked after beating any chapter. [*] Food contamination is now displayed prominently on all relevant buildings. [*] Game will now autosave upon quitting a level. [*] All buildings will now more clearly display the reasons they might not be working within the building pop ups. [*] Expedition map graphics have been reworked. [*] Destroying storage will now reallocate the resources to other storage of the same type. Be mindful this will not work for water storages that have no water type assigned. [*] You can now change the speed of the camera by pressing Shift. [*] Added animations related to events for chapters 1.3 and 1.5. [*] Farm and Hunter’s Lodge progression can now be shown without opening the building pop up. [*] We are working on making the 2nd Part available in PvP. [/list] [h3]Upcoming Improvements —[/h3] [list] [*] Currently there is misleading information presented when a storage cannot provide enough water for the converters attached to it. This is causing wrong calculations and expectations for production, and it is currently a very high priority issue, since it is causing confusion and frustration. [*] We are working on a more advanced autosave system that can work as a failsafe in case you want to roll back. [*] We are making improvements on all distribution modules in order to more clearly showcase issues that may not be functional. [*] We are considering refactoring certain buildings like the farm in order to make them more straightforward and improve their feedback. [*] We’ll be adding a harder difficulty option. [*] We also want to add more controls and options, like a toggle for edge scrolling, placing multiple buildings, etc. [*] We are making changes to simplify the connection requirements for some buildings and to provide better feedback. [/list] Thank you for all your feedback so far. We hope you have been enjoying [i]Homeseek[/i]! If you have, please leave us a review on Steam! Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates: [url=https://discord.gg/k4uvNdUSbA][img]{STEAM_CLAN_IMAGE}/42827592/0653e36b64930d748f3db0da50c4dc67ce16a483.png[/img][/url] [url=https://twitter.com/Homeseekgame][img]{STEAM_CLAN_IMAGE}/42827592/a0e1d2475117514ec861a8ef44754655878ddad4.png[/img][/url] See you in the wasteland.