A word from the developers

Homeseek

Homeseek is a post-apocalyptic survival strategy game set on a resource-strapped Earth at the turn of the next century. In a dried-up wasteland where water has become the new gold, every choice you make becomes life or death.

Survivors, We want to thank each and every one of you who has spent time battling the scarcity of resources, vicious bandits, and extreme conditions throughout the wasteland. We are so grateful for your time playing and the feedback and suggestions you have provided us. With that in mind, we want to address some of the challenges we have faced as developers and update you on the ways in which we are taking your feedback into account in order to improve the game. [h2]—[/h2] [b][h2]Linearity[/h2][/b] Many of you have expressed frustration with the linear nature of the games, and we hear you. We are attributing the feeling of “linearity” some of you have mentioned to 3 main things: [b]1. Difficulty[/b] - Due to the high difficulty of the game players feel pressed to progress in the main objective as fast as possible, leaving you no time to explore and experiment. [u]By decreasing the difficulty and slowing down certain scenarios, players will have more space for trying out their own thing.[/u] This should also combat the fact that some feel “it’s like solving a puzzle” [b]2. Story[/b] - Homeseek is story-based game. Inevitably, the story will be experienced in a somewhat linear way. However, keep in mind that [u]each scenario can be played in a few different ways, and while nothing is random, there’s more than one questline and storyline that the player can experience in each scenario[/u]. It’s important to understand that the first scenario works more as a tutorial; therefore, the player agency is limited compared to the other scenarios. Keep playing to explore more options! [b]3. Game modes[/b] - While the story mode is shorter, survival mode offers a more long-term experience where each choice has a more lasting effect. If you feel that playing one scenario at a time does not offer enough freedom, we invite you to [u]try out survival mode, for a more lasting, impactful, and player-driven experience[/u]. [h2]—[/h2] [b][h2]Difficulty[/h2][/b] Homeseek is meant to take place in a harsh world, but we understand that not every player wants to struggle at every turn. For this reason, we have already released a patch that addresses these issues through balancing we developed with your comments and concerns in mind. Specifically, [b]we are making the initial levels easier, as well as slowing down how fast things can go wrong[/b]. We’ll be having more updates to that end in the future as well, so keep an eye out! [h2]—[/h2] [b][h2]Punishment[/h2][/b] Many people feel that the game is too punishing of mistakes and missteps. We understand your frustration and are currently developing [b]an autosave feature[/b] in order to alleviate your concerns there. With this feature, you’ll be freer to experiment and use trial and error without needing to start entire scenarios over or having to remember to manually save. [h2]—[/h2] [b][h2]Ambiguity[/h2][/b] Finally, we understand that some of the missions are a bit ambiguous, leaving you unsure of how exactly to move forward. [b]We are working to clarify these instances to bring you a better experience.[/b] [h2]—[/h2] Again, thank you so much for your interest in Homeseek. We also deeply appreciate your patience and understanding as you allow us to take all of your comments into consideration and apply them to our work. We hope you will be excited by all the changes we’re developing for you. Thank you, The Traptics Team P.S. We really do love hearing from you! Please consider joining our Discord to compare strategies, coordinate with other survivors for multiplayer matches, and give the developers direct feedback about your gameplay experience! [url=https://discord.gg/k4uvNdUSbA][img]{STEAM_CLAN_IMAGE}/42827592/0653e36b64930d748f3db0da50c4dc67ce16a483.png[/img][/url]