Hex-Style Map

Faith in Despair

Build your own cards, find game-breaking synergies and dominate Satan's army of demons in this roguelike deckbuilder.

This update changes the map layout from a simple grid of cards to hex-shaped map fragments. You now have more of a goal (to get to the right), and still retain choices along the way. Full list of changes: [list] [*] New map layout with hex tiles [*] New hand layout with slightly rotated cards [*] Added start sound by KAON (recording by Muddasheep) [*] Added effect when selecting map fragments [*] Added effects for upgrading and sacrificing cards [*] Added "Return to Title" to pause screen (thanks NowOnTest) [*] Added option for gamespeed, also works in-game by pressing G/L2/LB or H/R2/RB (thanks Legendary_Pups) [*] Prepared for localization by moving all lacrima names into localization spreadsheet (this breaks already achieved collection - sorry!) [*] Removed "On" from all triggers, and renamed most of them for brevity [*] Changed difficulty circle to reduce max despair by 25 (instead of a percentage) [*] Changed difficulty circle to increase base redraw cost to 20 Gold (instead of percentage) [*] Card now gets deselected when dragging a card, and letting go after moving it away from hand (thanks Legendary_Pups) [/list] Thanks for playing Faith in Despair.