Battle Log

Faith in Despair

Build your own cards, find game-breaking synergies and dominate Satan's army of demons in this roguelike deckbuilder.

The new battle log will provide answers as to why creatures died or why a run was lost. Full list of changes: [list] [*] Added battle log (new button in upper right corner) [*] Spell costs have been halved, rounded up. I.e. spells with 1 slot cost 1 despair, spells with 5 slots cost 3 despair [*] Improved enemy stack visuals, so it should be a bit clearer whether there are enemies left in the stack (thanks NowOnTest and Baxil) [*] Lacrima that are activated by chance show their value now when hovering over them in satchels (i.e. Capture 10% shows value of 5) [*] Broken spells no longer show a sell price in shop (thanks Auri) [*] Hovering over a map fragment when choosing between two fragments now shows icon infos (thanks kabukistar) [*] Removed Flying and FirstStrike from treasure rewards [*] Show dots in inventory for pages below cards instead of "1 / X" [*] Fixed cards on end game screen not being put in front of other cards when hovering over them [*] Fixed error when calling "Abandon run" at the start screen [*] Fixed undiscovered lacrima showing rarity sprites in collection (thanks NowOnTest) [*] Fixed description of OnEnemySleep ("an enemy of this creature") (thanks NowOnTest) [/list] Thank you for playing Faith in Despair.