Build your own cards, find game-breaking synergies and dominate Satan's army of demons in this roguelike deckbuilder.
The new battle log will provide answers as to why creatures died or why a run was lost. Full list of changes:
[list]
[*] Added battle log (new button in upper right corner)
[*] Spell costs have been halved, rounded up. I.e. spells with 1 slot cost 1 despair, spells with 5 slots cost 3 despair
[*] Improved enemy stack visuals, so it should be a bit clearer whether there are enemies left in the stack (thanks NowOnTest and Baxil)
[*] Lacrima that are activated by chance show their value now when hovering over them in satchels (i.e. Capture 10% shows value of 5)
[*] Broken spells no longer show a sell price in shop (thanks Auri)
[*] Hovering over a map fragment when choosing between two fragments now shows icon infos (thanks kabukistar)
[*] Removed Flying and FirstStrike from treasure rewards
[*] Show dots in inventory for pages below cards instead of "1 / X"
[*] Fixed cards on end game screen not being put in front of other cards when hovering over them
[*] Fixed error when calling "Abandon run" at the start screen
[*] Fixed undiscovered lacrima showing rarity sprites in collection (thanks NowOnTest)
[*] Fixed description of OnEnemySleep ("an enemy of this creature") (thanks NowOnTest)
[/list]
Thank you for playing Faith in Despair.