Heading towards GDC

Trident's Wake

Trident's Wake is an intense co-operative twin-stick shooter in an unforgiving sci-fi setting. Join up to three other players to take back humanity's last hope - the colony ship code-named Trident – from an unknown race of alien invaders!

Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events. What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 for a “completionist”. We’d also like to localize the game into at least 6 languages, support other operating systems, and port the game for consoles (our couch co-op feature is a great plus there). From the very beginning, we have produced every asset with those considerations in mind, but we can currently only focus our budget on one system, and that’s Windows. We’ve been fortunate enough to be able to showcase our game, in different stages of development, at several local and national events. The feedback we have received has been overwhelmingly positive. Our mission during the events at San Francisco is to share this experience with a much broader and tougher audience, as well as demonstrating what we’re capable of to several publishers, in order to secure the funds to be able to deliver the game we have envisioned. If, however, we are not able to do so, do not be disheartened. We will still release the game, only that it will be as an Early Access title. We know a lot of gamers are already burnt out on Early Access titles, and as gamers ourselves we’ve had those experiences as well. However, there are some very good positives of Early Access, especially since we’d be releasing a stable, playable version of the game, in which your feedback will be priceless. As for now, if any of you are going to be present at the events, we invite you to come try out our game during the Dutch Courage party, sign up on [url=https://www.eventbrite.nl/e/dutch-courage-meets-belgian-beers-pre-gdc-mixer-tickets-39185477819?aff=es2]Eventbrite[/url]. We’ll update you as soon as we have any news on this regard.