Patch v0.91b58 is now live!

Trident's Wake

Trident's Wake is an intense co-operative twin-stick shooter in an unforgiving sci-fi setting. Join up to three other players to take back humanity's last hope - the colony ship code-named Trident – from an unknown race of alien invaders!

[url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/f07de45d9a1a386a10875aa9d9652975351642b1.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/d9d00aa2e84d16fcbf76ece3f49e1fea67cac581.jpg[/img][/url] [list] [*] Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! [*] Mission modifiers now work correctly. All four have been enabled and tested in a multiplayer environment. So if you're feeling confident, go ahead and do extra large missions with tougher enemies! [*] Patrolling enemies now correctly call reinforcements once the indicator fills up. Also, if you're already fighting reinforcements, they will directly join the fray instead of calling more reinforcements. That was unfair! [*] Combat music has been enhanced so that it does not stop between waves of enemies belonging to the same event; additionally, a new "fade-out" for transitioning to the default mission music is in place. [*] Doors make have a sound effect when they're opened! Not quite like Star Trek, but it's a welcome indicator! [*] Your favorite skateboarding robot space ninjas are no longer as stealthy: when sprinting, you can hear their footsteps! (This is a work-in-progress, and our next "step" would be to add sound effects to regular walking as well). [*] Patrolling enemies should no longer give you a cold shoulder while their alarm meter fills up. They would sometimes continue with their life and all of a sudden remember to call down reinforcements. We're happy to announce that they are now doing what they're paid to do! [*] The Hull integrity (Health) bar and Shield pips have been swapped around. It makes more sense to have the red bar closer to your Sentinel. [*] Some more tweaking to enemies! Trying to strike a balance that's neither too challenging nor too boring. Hopefully this does it. Keep in mind that enemies should scale in number while playing multiplayer. [*] Plenty of minor tweaks and adjustments! [/list] We know there's still some issues we haven't addressed, and we thank you for your patience while we do our best to tackle them in an orderly fashion. [u][b]You are an amazing and supportive community[/b][/u], and we want you to know that! Please continue to report any issues you may find, and provide us with your invaluable feedback whenever you can!