[h2][b]Hey everyone, here’s Devlog Update 1![/b][/h2]
It’s hard to believe, but it’s already been two months since I announced the game (time flies!). During this time, I’ve been working hard on the game, and I’m really happy with the progress I’ve made and how the game has evolved. I’d like to share a few updates with you (keep in mind that these changes will only be available in the demo around February when I prepare the V2 demo for the Steam Next Fest event).
[b]What’s new/changed:[/b]
First and foremost, I’ve revamped the dialogues. I wasn’t happy with the fact that our character couldn’t say a word, so I reworked the dialogues, and now we have full conversations. I’ve also improved the story, characters, and their behavior. It’s much less stiff now, and I experimented a bit with writing the characters and dialogues – I promise they’re much better! Also, the character animations are no longer wooden; they now react and have more poses.
Another major change is the computer interface. You now have access to the desktop with several apps. There’s a lot more, but I didn’t want to overdo it. I’ll also add that you can now interact with open windows or check important information around the park.
I’ve added new types of reports, more events, and several quality-of-life improvements. Unfortunately, I don’t want to spoil too much for now, but believe me, there’s a lot happening!
There are still a few more things I’d like to change, but I feel like I’m on the right track to finish the game by February/March.
As always, I’d like to thank everyone for playing, for the feedback, and for adding the game to your wishlist. It really helps keep me motivated to continue working on it (and believe me, it’s not always easy!).
Thank you all, and I wish you a Merry Christmas and Happy Holidays! See you soon (probably in January)!