[h2]General[/h2]
[list]
[*] Combat music now triggers in game across all locations.
[*] Enemies now react to the player trying to destroy the water pipes in the mission “Toxic Behaviour” and will turn hostile towards the player when attacked.
[*] Made the Micro-Missile Auto Launcher (MMAL) full auto to correctly match the weapons item description.
[*] Neutral factions guarding checkpoints at their territory borders now react to the player ‘hopping the fence’ and will turn hostile.
[*] Added a new Enforcer screen into the codex to inform the player of the spawn requirements for each Enforcer.
[*] Tripled the range at which the player is able to pick up loot drops.
[/list]
[h2]Mech Balancing[/h2]
[b]Vex[/b]
[list]
[*] Updated the player Hornet (Vex) base Shield Regen Delay to be 1.4 seconds (Previously 0.9).
[*] Updated the player Nimbus (Vex) base Shield Regen Delay to be 1.7 seconds (Previously 1.2).
[/list]
[b]Aerial[/b]
[list]
[*] Increased the player Apex (Aerial) Max Shield to 2710 (Previously 2520)
[*] Reduced the player Apex (Aerial) Shield Regen Delay to 6.87 seconds (Previously 7.47)
[*] Increased the player Shark (Aerial) Max Shield to 2420 (Previously 2230)
[*] Reduced the player Shark (Aerial) Shield Regen Delay to 6.3 seconds (Previously 6.9)
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[b]Bulwark[/b]
[list]
[*] Increased all Bulwark sprint speeds.
[/list]
[h2]Enemy Balancing[/h2]
[b]Enforcers[/b]
[list]
[*] Increased the shield regen delay on all Enforcers.
[*] Swapped around the Platforms of the Guerilla Enforcer and Knee-Breaker Enforcer.
[/list]
[b]The Huntsman Enforcer[/b]
[list]
[*] Updated the Sentium Huntsman Enforcer weapons – The Volta has now been removed from them as it was causing an unseen amount of destruction and has been replaced with a Sniper Rifle.
[*] Increased the Sentium Huntsman Enforcer’s Ultra Rapid Fire SMG damage.
[/list]
[b]The Knee-Breaker Enforcer[/b]
[list]
[*] Updated the Knee-Breaker Enforcer’s Micro-Missile Auto Launcher (MMAL) projectile to deal damage – previously was doing 0 damage upon impact.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Ensured the Lobby UI disables ‘find party’ when you create or are part of a party.
[*] Removed the currency icon from the repair button in the Hangar Screen.
[*] The rebuild button is no longer blocked by the dialogue triggered the first time a mech is destroyed on a Patrol run.
[*] Fixes to the Stat Comparison screen to correctly show the icons for increase/decrease for the corresponding stats.
[*] Made all in-world forcefields indestructible to prevent accidental logic breaks of content by shooting the forcefields and breaking various events.
[*] Missions now correctly remove themselves from the mechpad menu when completed/failed/abandoned.
[*] Removed friendly turrets from the Mission “Defence Core Deliver” that caused issues with attitude changes and wouldn’t wake up when in combat.
[*] All Faction attitudes have been reviewed across Refuge and Wyndham Moores to better represent how they react around the player.
[*] Made the spawned hostile Payload destructible in Bratticeloft entrance and made it spawn loot too!
[*] Removed the Orbital Laser VFX from triggering when Interacting with the payload in some pieces of content.
[*] Adjusted geometry in Wyndham Moores Junkyard to prevent the Enforcer getting stuck on an extractor fan when spawning in.
[*] Removed a concrete block and other assets causing navigation issues for enemy AI.
[*] Made some places in Discretion Reclamation Plant inaccessible to AI to prevent them getting stuck in isolated locations where they couldn’t escape.
[*] Various crash fixes.
[/list]