Hawken Reborn Patch Notes: Update 0.3.0.0

HAWKEN REBORN

Return to the world of high-octane mech combat in Hawken Reborn. Construct your ultimate war machine and shoot your way through hordes of enemies to uncover the mysteries of Ilall in this brand-new Free-to-Play PVE mech game.

[h2]FEATURES[/h2] - Multiplayer co-op is now enabled with a new lobby system that allows players to create private sessions of up to 3 total pilots. - Patrol Mode gameplay loop has been overhauled with a time capped play session that features a wide array of challenges in varying difficulty to earn resources and level up. - All players will have a starting loadout featuring a mech of each type equipped with two weapons and one thruster. - Vex, Aerial, and Bulwark combat types have been added as identifiers for how corresponding weapons and thrusters can be assigned to them. [V] = Shotguns, Sub-Machine Guns, Compact Cannons [A] = Grenade Launchers, Assault Rifles, Sniper Rifles [B] = Beam Weapons, Machine Guns, Missile & Rocket Launchers - The Threat Level system has been normalized to values between 1 - 100 across all areas that utilize this numeric system to indicate power level correlations. - RNG has been removed from all areas of the modding system and replaced with one that yields consistent stats when points are assigned. [h2]PATROL MODE[/h2] - Private Patrol Mode session invites can be facilitated by creating and sharing a lobby ID or inviting Steam friends by activating the Steam community overlay with Shift + Tab. - Radio Missions and Random Encounters have been removed temporarily while our new gameplay mechanics are implemented and tested. - Patrol Mode now has a 40 minute timer. - A new Enforcer mech unit type will now spawn into Patrol Mode at the final 10 minutes of a Patrol Mode session. If you see it, RUN. - Some locations will spawn in enemies at higher TLs to increase the risk of engaging them. - Loot caches have been added around the map that drop various resources and Scrip currency that scale based on the World TL. - Causing a nearby faction to turn hostile towards you by attacking them or their property will cause nearby members of the same faction to also turn hostile. - Factions have their banners placed in locations that they have control over. [h2]GAMEPLAY[/h2] - The new Meteor Burst SMG Drone and Asteroid Gun Drone have been introduced as new aerial enemy types. - Enemy units now scale in both difficulty and stats based on the number of players in the multiplayer co-op session. - Drones now fly through the air more fluidly with improved spatial and navigational awareness. - Tracers on projectile weapons have been reworked to have clearer and better visuals. - Improved aim assist to target the closest enemy unit instead of a random one. - The crosshair reticle will now expand when sustaining fire to visually communicate the weapons bloom. - All shielded enemies will now visually show their shields popping when depleted. - Enemy accuracy has been rebalanced after the implementation of our recoil system. - Assault and Sharpshooter infantry retreat behaviors and animations have been improved. - Added a little more grit to infantry to be braver against mechs before running for their lives. - Rebalanced the Rocketeer thruster to have better handling. - Components and platforms have been updated with a new socket locked system in line with our new Vex, Aerial, and Bulwark combat types. - Faction hostility towards pilots has been changed to the following categories: Hostile - Prosk & Sentium Neutral - Burning Flag Friendly - Dawning - TL scaling has been reworked to factor co-op gameplay, time, and other variables. - Mission rewards now give better and more resources based on Threat Level. - Persistently getting too up close and personal with neutral factions will cause them to turn hostile towards you. - Enemies with Threat Levels that are 100+ will have a skull icon above them. [h2]AUDIO[/h2] - Various areas of game sounds have been remixed for a better audio experience. - New sound effects added when shields and hulls take damage from various weapon types. - Weapon audio should feel more balanced against the combat music that plays in the background. - Several weapons have had their sound effects reworked including the Kalituhan, Tornado, Shershen, Gieren, Kettie, Deadeye, and Rasiseri. [h2]GRAPHICS[/h2] - Improved destructibility across various objects in Zone A (Refuge). - Fixed various structures around the world that created collision issues causing players to get stuck. - Can you fly, Bobby? Infantry now have more realistic physics effects applied when being shot, crushed, or sent hurling into the air by a mech. - Sent a maintenance crew out to the Any Weather Wharf in Zone B (Wyndham Moors) to fix some structures that made it a bit cumbersome to engage in combat. [h2]QUALITY OF LIFE[/h2] - End of session screen has been reworked in various areas for better visibility and quality of life changes such as scrollable resource lists of collected resources and schematics. - The enemy area of engagement has been decreased to avoid hostiles from a substantial distance from attacking the current combat zone of a pilot. - Increased the minimum distance required to spawn enemy encounters to avoid having too many instances that can cause combat encounters to overlap. - Connecting to an MTP will put pilots in an invincible state while interacting with it. - Enemy sniper laser sights are now only activated while they are aiming at a target. - It's now easy to equip and unequip items in the hangar making swapping items between slots much more fluid. - Schematic drop rates increased to make crafting components quicker and easier. - Credits are no longer available as a purchasable currency to avoid any potential Pay to Win scenarios. - Repairs are now done with Credits instead of Credits or Scrip. - Resource nodes have been repositioned to make it easier to reach in certain areas. - Enemy nameplates are updated with subtle animations and have clearer color indicators to indicate their danger levels relative to a pilot. - Faction flags have been added to name plates above non player characters. - In Camp Valac, an MTP portal has been moved to ground level for better accessibility. - Resource icons have been updated to better communicate their types and rarity colors. [h2]UI / TEXT[/h2] - Some resources now come from multiple types of nodes so their descriptions have been updated to reflect this change. - Link to the Official Hawken Discord (https://hwkn.link/discord) has been added to the Patrol menu to better direct traffic to our server for sharing lobby IDs and joining our multiplayer co-op section. - Once an item or mech unit has reached its maximum TL level, it will be marked by a skull icon. - All components in the hangar will now have a V, A or B icon to indicate their Combat Type. - Some weapon and component descriptions have been updated to reflect some reworks to their abilities and stats. - Post-mod stats are now visible in the modding menu before deciding to craft. [h2]BUGS[/h2] - Volta beam weapon should no longer continue to fire after releasing the trigger. - Removed instances where an enemy spawns in as a friendly and then becomes hostile. - Weapons should no longer stop firing for no reason.. - Some zone notification pops no longer constantly trigger unnecessarily or appear in places where they should not have. - Fixed idle state for some Drones that were stuck in water. - Heat weapons should now clearly display how their heat management works in the HUDs ammo indicator. - Weapons no longer stay pointing up during certain collisions with the environment. - Enemy mechs should no longer sit idle when being shot at. [h2]MISCELLANEOUS[/h2] - Asked Neil the poet to take a breather to make way for new combat encounters where he’d normally lament about his sorrows.