Hawken Reborn Patch Notes: Update ver 0.4.0.0

HAWKEN REBORN

Return to the world of high-octane mech combat in Hawken Reborn. Construct your ultimate war machine and shoot your way through hordes of enemies to uncover the mysteries of Ilall in this brand-new Free-to-Play PVE mech game.

Hawken Reborn Update 0.4 is currently getting its final adjustments before going live at the end of the month and introduces new ways to enjoy PVE co-op with improved matchmaking tools, adds new layers of combat complexity against enemy mechs, and a range of quality of life enhancements to make your time on Illal more enjoyable. Here's what else we've been cooking over these last few months! [h2]FEATURES[/h2] - 12 brand new radio missions have been added giving pilots a more guided experience through Patrol Mode and the ability to earn in-game currencies as their rewards. - New players will be added to an active Patrol session making experiencing multiplayer coop easier for all players. This feature can also be disabled by the host in case they want to play solo sessions. - Additional Critical Points system now incorporates a visible armor system on enemy mechs to increase degree of strategy in combat. - New Component XP system allows items to be leveled up from Mark I to V by destroying enemies in battle. - Enemy AI has been improved in combat to make their combat engagement against players more challenging. - New Codex has been added to the Mercnet in the hangar with tutorials for several important features of Hawken Reborn. - A new tutorial tooltip (circle with ? icon) have been added across the hangar to give a brief overview of various elements and mechanics. [h2]GAMEPLAY[/h2] - Enforcers (mini boss towards end of Patrol session) now start spawning at TL 25. If defeated, a new enforcer will spawn at additional TL thresholds with increasing difficulty at later and higher TL thresholds. - New enemy type added: Sniper Turret - Coop Threat Level scaling improved in areas of difficulty and quantity depending on the number of players presently in a session. [h2]GRAPHICS[/h2] - The Nanite swarm at the end of a Patrol session has been visually improved to better convey the urgency of heading back to the hangar before your imminent destruction. - Various locations have had their visuals and geometry polished for improved gameplay. [h2]QUALITY OF LIFE[/h2] - Repairs in the hangar no longer cost any currency. - Rewards improved across various areas such as enemy encounters, resource nodes, loot crates, and mission completion currencies. - Reloading weapons now have an Advanced Reload option allowing players to hold R and then pulling the trigger on the weapon they'd like to reload vs pressing R to reload both weapons at the same time. - New Thruster Activation Mode gives pilots the option to keep thrusters engaged or toggled when jumping. - New damage number indicators pop up in a dedicated location near the crosshair with damage numbers + color coding to indicate various types of damage. - Additional gamepad settings added to improve Look Controls. - Additional camera viewing options lets players choose between in-cockpit 1st person view and left/middle/right 3rd person view. - Pilots can now control who enters their play session by creating a lobby with 4 new party type options: Open, Friends Only, Invite Only, & Single Player