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Hello there,
We are diligently preparing the game for release, and this month marked the completion of the story comics. Initially not part of the plan, we later decided to incorporate them because they significantly enhance the game's atmosphere. While it may be unconventional to finalize the story after the game is developed, we dedicated our best efforts, and I believe we succeeded.
The first three comics featured in this announcement serve as intro comics, appearing right after the start to explain the initial events. Additionally, there is a comic after the completion of each world and an extra special comic at the end of the game.
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We initially aimed to use neural networks, but we couldn't achieve the desired results. So, our artist spent 2.5 months creating them in the old-school way. While it consumed a significant amount of time, we believe the effort will prove worthwhile
Guard's translation into 12 languages is underway, with completion reached for 8 languages. We anticipate wrapping up the entire translation process by January.
The programmer and artist are diligently working on small enhancements for the game. These improvements mainly focus on refining the user interface and enhancing the overall visual appeal.
Our game designer has meticulously prepared the entire game for sound design, planning all the necessary sounds. Currently, our sound designer is actively working on them and has already completed 50%. We expect the entire sound design process to conclude by January as well.
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Currently, two composers are working on the game's music. While we have one final track completed, there are eight tracks in progress. Crafting music is a meticulous task that cannot be rushed, and our composers are putting forth their best efforts. They began their work later than expected due to their prior commitments to Age of Defense.
In other positive news, our mate Berke, initially asked to assist with Turkish translation, found the game incredibly interesting and managed to complete the entire game in 5-6 days, including Mode #2. This makes him our first full completionist, underscoring the game's engaging nature. Furthermore, he identified only two bugs, both of which we promptly fixed. Technically, the game is now in a perfect state.
Let's look forward to January when we aim to wrap up the remaining tasks.
Happy Nуw Year!
[b]Stay, with us[/b]
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